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  1. #8
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Take a look at some of the more experimental alliance raid environments to make tanks have more of a role.

    Labyrinth of the Ancients through Dun Scaithe went from offering multiple bosses and adds to manage to bosses that could easily kill a tank to give a reason to have others ready on deck. Now they aim busters at you if you're part of the blue role, Enmity be damned.

    Bozja's Castrum and Dalraida and the savage 48 man had similar opportunities because they're off the beaten path of 'expected' content.

    Basically, their intentional difficulty they're aiming to design for has lowered, and they're okay with that.

    With roles outside of DPS, this doesn't mean a relative decrease in difficulty but a drastic one after some arbitrary point is hit, like 'now we don't have to plan who tanks what at all' or 'no tank swaps'.

    This is done to streamline the experience because friction like maybe wiping if one player doesn't want to do anything but pull non-stop and another refuses to use their stance or the group needing to talk about more than 'show him your hole' would be too involved.

    I like tanking Euphrosyne a little bit though cuz you can do some minor stuff like put Nymeia really close to Athyk without giving them their shared buff, allowing the few jobs that can still cleave do so.
    (0)
    Last edited by Post; 09-13-2023 at 02:57 AM.