Quote Originally Posted by Mirage View Post
Well here's the problem:

If the incentive you get from leveling slower is good, people will be gimp if they level rapidly, effectively forcing every serious player to level slowly, or they'll be forever gimp for the rest of their lives.

If the incentive for leveling slower is bad, it won't be worth doing over leveling normally, and the feature becomes a waste of development resources.

By the way, if you've failed to realize this: Rested exp = exp fatigue, except the exact same effect is achieved by rewarding players for being inactive, rather than punishing them for being inactive. Consider this example:

Player 1 has rested for 24 hours, and is going to play for 5 hours. The exp per kill is 400. In total, this player ends up getting 20 kills at 600 exp and 80 kills at 400 exp. Total exp over 5 hours: 50000. Total time spent feeling like the game was punishing him for being efficient: 0 seconds.

Player 2 has no rested bonus and is going to play for 5 hours. The exp per kill is 525. In total, this player manages to get 60 kills over the first 3 hours, gaining him 30000 exp. Over the 4th hour, he is suffering a fatigue, reducing exp gain to 450 per kill, and over the 5th hour, 375 per kill. He gets 20 enemy kills at 400, and 20 kills at 300. Total exp: 49500. Total time spent feeling like the game is punishing him for being efficient: 2 hours.

Now before you say "but you used different exp values!!11". Yes, I did, because a game developer does not simply throw random exp values at monsters. They most likely plan exactly how much time they want a player to reach the max level, then adjust exp gain, exp requirements, and design the monsters to be killable in a certain amount of time, if you play your class properly.

If the FF14 dev team thought we leveled too fast after fatigue was taken away and rested was implemented, they would have reduced the base-line rate of exp gain per kill. They could also have achieved the exact same goal of "increased leveling rate" by keeping the fatigue system and boosting exp per kil, but as I've said before: This makes you feel like you're punished for playing, instead of feeling like you're rewarded for taking a break.
Ya, exactly there is an option to level faster, why not slower?