crap, I thought for sure anima from hamlets had been the change that pushed you over the edge.
crap, I thought for sure anima from hamlets had been the change that pushed you over the edge.
don't level in Natalan at the wolves? You say you can get 40-50 in a few hours but in all actuality you can really only do that at this one spot. If you want to level slower then go do leves.How can you have the option to level slower? Don't level? If I kill a mob I'm going to get the same amout of exp.
This is an mmorpg I don't like to play solo, so don't say you can solo. I play an mmo for a reason, to play with vast amounts of people. With this, I can still play with anyone while leveling slower.
I don't really see the purpose of fatigue. even if it's an option. it defeats the purpose of 'rested' XP as well. what happens if you have rested XP and fatigue activates? it clashes.
and why do you want to level slower? I've been moving pretty slowly in my levels, i played for roughly 10 hours last weekends and got maybe 10 levels on my CNJ. i ran around, i quested, i killed some NMs on my pug when i ran into them. enjoy the scenery. plenty of ways to slow down level and enjoy the game without some odd mechanic that doesnt' make a whole lot of sense.
i equate this with making a gear damage toggle. why? everyone would just turn it off because 99% of people find it annoying when their crap breaks and they have to stop, repair it, and then can get back to w/e they were doing.
I did a lot of L40 leves at Bald Knoll, Nine Ivies, and Broken Water. It was perfectly tedious and dreadful. Perfect for you, Rokien. Just level your stuff up there instead of joining Natalan PTs.
hmmm, with two options to choose from (crappy xp, or super fast xp) how many people do you think will choose option 1?
that's right, exactly 0
lets give it up to Rokien for creating yet another completely wasted thread.
Damn, you really are an idiot.
nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
the reason folks are asking for slower leveling is because the time spent leveling helps to build community (more than allowing players to hone their skills). Lets be honest though, given the choice absolutely nobody is going to choose slower leveling just for fun.
Very, very true. Unfortunately, since a sizeable chunk of the current population either has everything capped, or at least everything capped that they want to cap, the EXP parties where the community is built are few and far between these days. SE has had to compensate by making it real easy and fast for people to get their stuff levelled up.
They also made an error by caving in to the whining minority of Asperger kids who want to play this multiplayer game by themselves. Thanks to that, even the people who haven't levelled everything yet won't PT, because it's easier to just solo it all.
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