I really don't see the point.
All it manages to do is frustrate core players by punishing them for playing too much.
The better solution would be to have varied and interesting mid level quests that add character to the world.





I really don't see the point.
All it manages to do is frustrate core players by punishing them for playing too much.
The better solution would be to have varied and interesting mid level quests that add character to the world.
well, it wouldn't be punishing if it gave ya something.





Well things like permanent stat upgrades could potentially ruin a character forever. It's a comunity game, you can't have something that permanent less you risk completley throwing the game out of ballence and frustrating tons of players.
If it is a reward, it would have to be something substantial while also not being completly broken. I just think there are better ways around this. Things that don't require extremely delicate stat balancing.
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