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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208

    Fatigue <can I have it?>

    So, I was thinking a way to keep the same pace of leveling mixed with an option to have a slower pace of leveling. Bring back Fatigue, though, make it an option to turn it on/off if you want. Fatigue had level ups as well, so make the level ups beneficial to those who choose to have it on. It can give you overall perm. stat increase or something else.

    Please give your hate, comment, suggestions. Please try to add to the idea. Because really, you shouldn't force people to play a certain way, I mean, that's what you guys always say.

    for those who don't knwo what Fatigue is.

    http://www.youtube.com/watch?v=abE09-tqhoM

    Quotes from various people defending leveling, you know who you are...

    "Leveling is not a hinderence except to those who are completely lazy and full of entitlement"

    "Leveling is a sign of progression and rather than eliminate it they should introduce means to obtain skills from other classes rather than havign to level said classes."

    "I agree. If the developer intend leveling to be a small and inconsequential part of the game, then what is the point of having it?"

    "Meh, I am so way not hardcore, and I don't need anyone to think I'm smuggling large goods in my e-pants, but I wouldn't mind a longer levelling curve."

    "The only problem the current leveling system incurs is it teaches people very little about the content they're getting to Lv50 for."

    "You hit 50 you grind for gear, because it's the only thing the game offers that makes you feel like your making progress. The game needs more ways to build your character (Not just stat wise) This is also one of the reasons in the early days of XIV I was very adamant about some sort of collectable system wether it be a card game or bestiary."
    (3)
    Last edited by Rokien; 07-04-2012 at 03:38 AM.