The current implementation of Line-of-sight Auto-Target will allow targeting of enemies behind your player character.
This is very counter-intuitive as the Tab targeting system will ignore targets behind you if you have CONE targeting enabled.

Changing this to "closest target" will prevent Auto-target from selecting targets behind you, but the name suggest it would target the closest target, regardless of direction?

Is this intentional? I would imagine "line-of-sight" would actually look at things in the characters "line-of-sight" but it seems to care about the camera Point of view instead.

The autotarget system should allow you to select a target when you use an ability but selecting a target behind the character is counter-intuitive as it is not possible to attack backwards unless your character turns around.

Date & Time: Anytime
Frequency: When "Line of Sight" Auto Target is enabled

Thanks,