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  1. #1
    Player
    Zatoh's Avatar
    Join Date
    Sep 2023
    Posts
    12
    Character
    Z'atoh Windrunner
    World
    Zalera
    Main Class
    Machinist Lv 90

    Summoner Spell Descriptions and Icons

    I have a few suggestions to make current Summoner easier to learn.

    1) For spells that replace something (like Gemshine) when a certain summon is active, please update the spell descriptions to more clearly note what they replace and under what condition.

    2) There should never be multiple spells on your hotbar with the same icon. At low levels, Ruby Ruin, Topaz Ruin, and Emerald Ruin share the same icon as Ruin. This is also true for Ruin II and Outburst. Please give those elementally-aspected spells icons different from something else on the hotbar, even if they are just pallete-swapped to look more red, yellow, and green. It is great that this is not a problem at max level.

    3) It would be nice cosmetically if summons reflected your element phase a little longer. Perhaps rather than going back to neutral carbuncle after the initial attack, it goes back to the appropriately-colored carbuncle while you have gem charges.
    (2)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,495
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I feel like they tried to experiment with button evolution and replacements with that job rework this time and kinda missed the mark halfway when it comes to usability. SMN is the easiest DPS job in the game by far, yet it's the most convoluted in Actions & Traits, that it gives a headache to every new player.
    (5)