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  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,212
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100

    The game does a terrible job to teach new players how to heal.

    I am doing mentor roulettes, and i ever so often get healers in my dungeon group that do no damage at all, they just stand around and do nothing or keep producing overheal despite no one taking damage.

    I don't understand how it is not obvious that a healer also has to do damage if there is nothing to heal, especially on dungeon bosses.

    And yes i have tried over and over to tell them, most of the time there is no reaction from people or they don't speak English.
    There was one instance though where a german player actually listened to me when i told him to not use Adloquium all the time and to damage instead, (it was on lvl 80).

    So either make the game teach players how to play a healer properly or change how MP generation works, increase the MP costs of heals but let attack spells generate MP instead of costing MP, that will force even the most learning resistant person to cast damage spells or they will run out of MP very quickl.
    As a trade of, basic healing spells like Cure and Physik could be free.
    (8)
    Last edited by Arohk; 09-09-2023 at 02:20 PM.

  2. #2
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    349
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    I think it would help by expanding the kit where dps is concerned...one or two spells doesn't make it intuituous that your job is mostly dps... lel
    (11)

  3. #3
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Sounds to me like they know how to heal.

    Did you mean the game does a horrible job at teaching healers they won't get to do the thing they probably thought they were signing up for? That it does a horrible job teaching healers that they're not really needed? Because that would be accurate.

    Quote Originally Posted by Arohk View Post
    As a trade of, basic healing spells like Cure and Physik could be free.
    You've just guaranteed more Curebots, not fewer.

    "Oh, I better use two free Cures instead of one 2000MP Cure 2 because there'll be more damage coming in and I'll run out of MP if I use Cure 2 too much." <-- expert roulette healer thought process
    (8)
    Last edited by vetch; 09-09-2023 at 03:23 PM.
    he/him

  4. #4
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    789
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Using DPS skills is at like the bottom of the barrel for things I wish the game explained. As a Healer you need to play every single tank to really understand what their cooldowns look like and do. Trying to read the description on the buff icon in the party list mid fight is not ideal to realize the difference between Hallowed Ground, Rampart, Living Dead, Walking Dead, Sheltron etc. I come across so many healers that think you can only revive a person if Swiftcast is ready. Hard casting multiple people when a fight allows can make all the difference in the world. Understanding that a Swiftcast Cure 2 or Cure 3 can prevent a death from happening is mind-blowing to so many new players too. Saving Swiftcast for a death means you lose so many incredible ways to use the skill over the course of a duty especially if no one ever dies to begin with. Managing MP is also a lost art. I see Healers get revived with basically no MP and immediately start to dps when the smart move is literally to do nothing and wait to have enough for the skills they actually need to save the party. If I got a dollar for every time a healer refused to acknowledge a regen existed I wouldn't need to work again either. Why spam healing when the party has quadruple layers of regens going and no incoming damage for more than a minute? Lots of new players have this confusion that oGCD skills are for "emergencies" too. The game never explicitly states that lustrate is your primary healing tool on Scholar or that Essential Dignity is your first choice in much the same way on Astro for single target healing. Lucid Dreaming still doesn't have a tooltip that screams 'this is for MP'. Still waiting for any kind of tutorial that says 'read the enemy cast bar to learn when an AOE or Tank buster is coming.' So many little things that players have to actively seek out to learn.
    (3)

  5. #5
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Post 2.0, this game's always done a pretty bad job of correctly tutoring the game. It expects people to actually bother to read the tooltips, but when you can face roll a random ability and usually scrape by just fine, what's the incentive?

    ARR's release nailed it by making leveling dungeons progressively stern enough at the right sort of point. Now leveling dungeons are a complete coin toss and I'm of the understanding that the old difficulty spikes have all but been nerfed into mindless oblivion at this point anyhow?

    I'm not really sure what can be done at this point, there's just too long a chain of dungeons, wildly erratic job performance sub cap and not enough manpower within CBU3 to get a return to progressive difficulty in leveling dungeons themselves.

    Adding FFXIV's answer to Maat would be one answer, but I'm not sure that would go down too well and again, how do you implement that for healers with the current game systems and in a way that actually reflects proper game content? A Triage style test would be neat but in what way is it relevant? A cooldown rolling test would be neat but would need to be tuned per job and almost certainly need revisiting every time a job get's it's leveling kit adjusted.

    I honestly don't think there is a good solution that ticks every box for this at this point, the rot goes deep =/
    (13)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #6
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,118
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I think they missed the ship to rectify it honestly. This recent period of touching up all the old dungeons was the opportunity to have a long look at how they wanted the levelling experience to go and to "set" an appropriate power level for each expansion cap. All they've done is lower everything to their current standard of tupac/wall and homing bosses. I don't really think an expansion cap learnset would have been a practical solution, but at least giving everything a once-over, putting dark mind back to lv42 so you can learn that mitigating magic damage is worthwhile with those stone vigil sprites and actually playing a damn healer for once and realising what they've subjected 25% of a dungeon party to since shadowbringers.

    They should also take a leaf from their own book and make dungeons where you can LoS ranged mobs to make them cluster (Dzemael, stone vigil and aurum teaching this quite well), bosses that aren't magnetically attached to the centre of an arena, ground hazards (aurum puddles, brayflox poison dragon), trying out gimmicks for variety (copperbell slime, copperbell spriggan rush, bosses with soft enrages sastasha/copperbell), untelegraphed attacks (coincounter, stone vigil hard's hunchback dragons) - even sewer crocodile's leftright smash in delubrum reginae could have been leveraged recently; myths of the realm has been nothing but waiting around for the god to keel over from boredom. But no, now the earlygame is subject to the same tedium as the level cap experience. I suppose I should give them credit for not slapping instant heals on early cnj/whm though, at least that can lead to some engagement.
    (2)

  7. #7
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,571
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 95
    What particular MMORPGs have you all played recently that provides anything beyond the basics of any single job? World of Warcraft was no different. Guild Wars 2 didn't provide anything, nor Rift, nor TESO, nor SW:TOR, nor ...

    You are all writing from a level of experience that those new to the game do not yet have, complaining about players with an unknown background in the MMORPG genre.

    If you really want to help, provide links to solid materials in the instance chat. Say "Nice job. If you'd like to learn more, check this out." Follow this with a link such as this: [https://www.icy-veins.com/ffxiv/white-mage-guide]

    Barring that, provide the information in the forums and point them here. Note that complaining about healers who only heal and don't DPS isn't providing information. It's complaining.
    (0)

  8. #8
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    I have learned most of this game through youtube and internet,
    as i did with any other mmo..

    Anyway:
    You have - Hall of the Novice training (quests).
    But i guess a lot of new player skips it or dosnt know of it..
    It teach you the most basic of your role.

    Note:
    Also you have the type of players who just refuse to learn
    or want to be told what to do..ect
    (0)
    SCH/AST/DNC/VPR/SMN

  9. #9
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    303
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Hall of the Novice is actively detrimental in what it teaches you.
    (6)

  10. #10
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    697
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Emitans View Post
    Hall of the Novice is actively detrimental in what it teaches you.
    Not that I expect them to, but man Hall of the Novice could desperately use an update.

    It needs to be updated and new players need to be led to it before they enter group content so they can get a better grasp on what their role does at an introductory level alongside giving the upgraded armor and exp ring it does now.
    (5)

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