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  1. #18
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Fine. Keep your 2 mins meta. It is a lost cause at this point because its easier to maintain for the devs. Thats the real reason.

    But they need to walk away from insta wipe/multi damage downs mechanics when 1 player messed up in Savage. Fights that are recoverable (as long as the other players perform well) are far more interesting and raidwide damage down/insta wipe is just a lazy way to add artificial difficulty.

    One of the tedious thing about Savage (and yet they have always encouraged players to try it) is that you can do your utmost best but the moment one player screw up you get screwed up too.

    Keep those type of mechs for ultimates. Increase savage difficulty, increase individual responsibility without it screwing up another player that do them well.

    I might be biased since I only raid on PF and oh boy it is demotivating to suffer all of those above just to get a freaking book because the loot system is bad and you have to complete floors in order too even if you have completed them. This game is becoming more and more like a irl job.

    Loots are time gated and often the only reason to login, glams are gated (by mogstation), fights are tedious even when you do them well because in this game group responsibility > personal responsibility, jobs are carbon copies of each other, PF is slow and imbalance because of DC transfers, end game is hanging out in Limsa, cant add instance housing but Island is instanced per player. So outdated in its approach compared to most modern games.

    Almost as if they make things slow and tedious to add artificial values once youve completed them and to keep players subbed. I dont think most players genuinely play for fun anymore.
    (14)
    Last edited by Lieri; 09-10-2023 at 04:46 PM.