Quote Originally Posted by DPZ2 View Post
There is zero uptime when the boss is either untargetable or the hit box is so small that mechanics require players to run around dodging them without being able to attack. The only useful solution is larger hit boxes. The unhelpful solution would be for players to stop complaining when they can't hit something.
There is also the solution to minimize the design space for mechanics to adjust for smaller hitboxes with maximum uptime. Which also isn't optimal.

However I think there needs to be a sober middle ground. It's ridiculous to hit air as a melee all the time and it doesn't look or feel good.