" nooo you need the ice ! "
ok have fun not getting BHs and losing
" nooo you need the ice ! "
ok have fun not getting BHs and losing
Too bad most games aren't going to look like that. NA is really heavy on their field objectives.
Spamm macros until people learn. You'll see them copy your macros or do their own variations and they'll learn.
Doubt.
Everytime I do some FL, I'll put in chat of inc pinch by enemy team.
Minute later they get wiped.
"Man, we lost because enemy team stupid and attack us"
Average ff14 player is incapable of common sense, if you don't give them big orange circles to dodge that always appear at the same exact time, they go haywire and never learn how to adapt or pay attention and they still won't have their damn map open ever, which is really easy to spot since half your team is always randomly chasing the last place team.
I don't have that problem right now on EU. You'll always get casualties during sandwiches because you got flanked and some people will always straggle behind. The idea is to save as many as early as possible. Some teams also are just clueless, but currently people farm the mode a lot and they seem to have the basics on what to do, at least to my eyes. Perhaps it's also a DC issue idk.
But here it definitely works, and while ultimately it's always hard to gauge fully, there is one thing that isn't: I'm really seeing more and more people using sandwich warning macros, or more rarely, flanking macros. But those are priceless, especially if it decides some people out of the uncertainty on where to go or what to attack, then it's already a victory. I know sometimes it's hard because only half the team follows while some just want to stay behind on nodes that don't need defending, but well.
Also, caveat, the map plays a big factor as well. Imo you don't need many macros on Onsal, or one telling which team to focus if just to wake some people from tunneling, but the map doesn't lend itself well to pincers or flanking, and nodes don't need defending. Tactically Onsal is way inferior to what you can achieve on Seal Rock, where macros can shine.
or those players in question just want the free exp from frontline without lifting a finger(no effort or otherwise)
if only few players listen to the one typing the macro/link locations where to cap/fight it is not likely to be a win for said team
like teams i joined who only got to 1k points in shatter or other maps where both enemy teams had much higher
same as wows battlegrounds lose the first fight and the enemy will go for easy win will give an example of this
its wintergrasp and the alliance attacks and horde defends
horde losing the first workshop fight means nothing if they can pull off capturing workshops and build demolishers for defense
and ive participated in many defense games where doing so gave us the win
danshig naadam saw same people queue just to watch other teams actually do pvp and win while getting us a low score
how awful
or in other words can we keep the slackers/or whatever their called out of frontlines?
my reason for being annoyed/or upset over this? Simple i always go for 2nd place in FL or first IF i got the right team that sticks together/follows callouts etc
Last edited by AriannaStormwake; 09-13-2023 at 01:37 AM.
Honestly, give it a shot. May not work that well the first times because you need to know when exactly to seize moments and when to pull back, but hey:
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aye you are right tried again on 2 characters both times we got enough points for 2nd place
I don't understand that statement? I have been doing this since Stormblood...
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