Quote Originally Posted by Elexia View Post
It's not because of the levels perse, it's because XIV has a horrendous attribute system. In FFXI Cactaurs were as little as level 40s and as high as 87 during 50-65 cap. If SE just simply scale back the base attributes and boost effectiveness of + stats and natrual growth in a better curve, they wouldn't have to nerf enemies.

Remember, the only reason they nerfed 1k needles was the soloers complaining they couldn't solo 5 star cactaur leves. The other reason is, in XIV, unlike it's last game, the damage doesn't spread if it hits multiple targets, it acts like an AoE single target 1k needles, which is why even in offline FF games, it still only hit 1 person (or else 10k needles woulda wrecked any player.)

Also they need to re-examine the dlvl calculations. The ironic thing is, in FFXI while everyone was sitting on level 75 for 6+ years, they still released mobs that were tipping into the level 94+ range and it wasn't unholy rape because the calculations were better in that game. I REALLY hope the first thing they do is readjust attributes and formulas in 2.0.
Just saying, when fighting the cactuars before the nerf, I wouldn't be mad if all 3 cactuars in the group did thousand needles at once. It was when the same cactuar spammed it 2 times in a row, and would have done it a third time if I lived. Mobs spammed tp attacks like the goats spamming the headbutt attack.