Hello,

Good or bad, desired or not, Leves were designed for the 'casual' adventurer who had 15-30 minutes of play time. The whole concept of leves was designed around that idea. The 'limitation' of 4 leves was most likely not considered a limitation at all as it was suspected the 'casual' adventurer would not finish 4 quickly enough for that to be a nuisance.

Good or bad, right or wrong..

Zoom forward, and we have people using this 'casual oriented' content for 'hard core gains' and you end up in the present dillema. I think it was their thinking that those who wanted to do hard-core-grinding can form 'Parties', where the XP rate is better. Of course, sadly, the in game mechanics fail a bit here in aiding the creation of parties.

The issue is not 'the leves system', but rather the inability to find/form parties quickly enough resulting in a fall back to a system that was not meant to replace hard-core-partying (^^;;.

On a side note, you should be able to get leves from some nodes for Grand Company Levequests, negating the need to return to town.

On a side-side-note, you could theoretically form a levequest party (with up to 8 people!) and then each have leves and spawn them. In fact, I SUPPOSE you could leave one person at the node who just triggers the leves while the other 7 go out and keep fighting without returning to the node?