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  1. #11
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Minarisweet View Post
    I think you would have to criticize the entire mmorpg genre... every mmorpg that has had a few expansions are mostly endgame focused.

    I totally agree with your point but sadly the reality is mmos main focus is endgame content... so even if people do all kinda content here the devs are still gonna focus the balancing around savage and ultimates.
    I think it wasn't this bad back then, even I a while back complained about this in relation to boss mechanics and job design, so many things became a lot more boring for no reason other than this idea that nothing outside of end raiding matters. Yoshida never told us to go heal Alex if we were bored back then, because healing dungeons and alliance raids was fun too.
    Can't comment in relation to consumables though since I don't craft.
    (2)

  2. #12
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    I use materia outside of savage and EX.

    Sure, it don't MATTER, but it makes life just a little bit easier, and for anybody who has to heal for me.

    Just because most people don't care, don't make it useless.

    Go ahead, put materia in, you'll not get yelled at, and everything will be better off because of it.
    (1)

  3. 09-09-2023 04:05 AM

  4. #13
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,276
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tahbitha View Post
    I'm honestly surprised about Materia in this game.

    I extract Materia all the time from my gear, as I'm sure everyone else does too, and I put low-level Materia on the Market Board every day, and it always sells well. I figured that the market would be completely saturated with it now, but I guess not.

    So even though it doesn't have value for me, I guess it does for someone...
    As someone working on a Zodiac relic

    (1)

  5. #14
    Player Daddyslittlevampire's Avatar
    Join Date
    Aug 2023
    Location
    Ul'dah
    Posts
    78
    Character
    Mydia Gugoza
    World
    Seraph
    Main Class
    Warrior Lv 81
    Quote Originally Posted by ICountFrom0 View Post
    I use materia outside of savage and EX.

    Sure, it don't MATTER, but it makes life just a little bit easier, and for anybody who has to heal for me.

    Just because most people don't care, don't make it useless.

    Go ahead, put materia in, you'll not get yelled at, and everything will be better off because of it.
    Honestly how I would fix material to make it matter in everything is create new types, make a poison material that if its in weapons give players a chance to poison based on tier, add defense like protect,shell etc materia and so on.

    For gathers add a materia that adds +1 to gathered items based on tier like tier one gives +1 tier 2 +3 tier 4 +6 etc, for crafters add a probability materia of getting an excellent or good tier and add idk cp regen mats... Like we could make amazing systems with the materia and have fun with consumables.. but

    for combat we could add in material that increases exp gained and spirtbinding as well

    and for combat ones id make them super rare drops from bosses that way people have a reason to farm dungeons


    for consumables/esuna Id A make them a lot more useful and B. make them useable on everything related a esuna should work on all negative effects on the party, same with "golden niddle" antipots etc .. that would fix so many things just doing that alone

    id also add a mount in every dungeon that way its another reason to farm'


    I would allow people to use this anti fire potions etc in everything same with pots in PVP id allow it this would give so much value to everything in the game, and honestly I believe would make everyone happy. Id also make every fish either useable in a craft/alchmey or id make a npc at fisher guild that will buy them off players for either gil or white scrips.


    This would encourage players to prepare and always do their very best that they possibly can in everything and would make so much of the dead content more alive and enjoyable



    As for culinary we could get something interactive where we make food for people at the guild, and earn culinary tokens which we can use to get more "rare" things, in fact we could do this with every guild add a repeatable thing with no limits to earn guild tokens/gil that we can spend on w/e
    (1)
    Last edited by Daddyslittlevampire; 09-09-2023 at 06:26 AM.

  6. #15
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    691
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LianaThorne View Post
    I swear the opinion of who is ruining this game changes almost weekly on this forum.

    Last week it was ERPers and RPers, this week it's raiders and those who like harder content. Who will it be next week? Stay tuned.
    It's clearly the crafters and gatherers all along as they supply both potions and food to raiders and glamours to the RPers!
    (1)
    99.99% chance probably a Titanman alt

  7. #16
    Player
    Midare's Avatar
    Join Date
    Dec 2021
    Posts
    336
    Character
    Midare Dare
    World
    Famfrit
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Daddyslittlevampire View Post
    For healers 99.9% of the game you have no reason to use esuna, then they throw in .1% of things that have to be and then every healer has no idea they should be using esuna. This is a fatel issue, because why would a healer have esuna even binded to a key when most of the time you have no use for it, the same goes for tank limit break.
    I'm sorry, but as someone who second mains a healer and is a filthy casual, if any healer is using esuna only in 0.1% of their runs, then that's not a matter of the devs devaluing anything, that's the players being bad.

    Don't get me wrong, I would have liked to see more things like the doom mechanics we see in Manalis while leveling so I could have formed the habit, and yet, I've become used to dispelling if I see the little bar on top of the debuff.
    (2)

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