Im not blaming the players, I'm blaming the devs because just about everything we have in the game only has value in said content when that's only 2% of the game,
For the crafter guess what food barely helps and you get no CP potions that you can use during a craft, for gathers yes you get GP potions but guess what you cant use them while you gather so it makes the value of them non existence.
Then we have silence, silence cure etc potions that flat out have 0 value, and the way to fix that is to make it usable in PVP.
For healers 99.9% of the game you have no reason to use esuna, then they throw in .1% of things that have to be and then every healer has no idea they should be using esuna. This is a fatel issue, because why would a healer have esuna even binded to a key when most of the time you have no use for it, the same goes for tank limit break.
The problem and what I'm blaming is the fact the developers devalue just about everything in the game expect for the 2% aka exs and savage. Postionals removed, the card system that was amazing and fun in stormblood removed. My view is that isn't right to only give value to the majority of things we have to 2% of the game that will have no value what so ever in 6 months.
This in turn makes people not want to get better in the game because why bother when the only time what you do has any value is in savage or ex. So we get a collectable as a gather once every so many hours that we can get, the problem with this is the mere fact that we have no real system to add value to 99.9% of things in the game. Lets look at fish okay most fish have 0 value you cant cook, you cant alchmey and you cant even put them in a aquarium tank. Which gives 0 value to even leveling fisher. (yes spear fishing is fun but lets be honest why would you even touch it when the very few fish you can buy you can get just by doing your daily which give you around 100-150k gil)
My complaint is that the very fact so many things in the game have no value what so ever because they only give value to items if they are useful for current savage/ex.
dungeons have pretty much 0 value outside of daily rouletts most dungeons don't even have mounts in them that can be earned, they have no reason to give your full attention, its like get on do them while you watch Netflix log out, that's the problem and its the very reason why is dying is that the only value in the game is that 2% of "hard content" and lets be honest its not even hard, the hard part is finding a team in your time zone and schedule
For tanks limit break the only thing you really have to go through that the tank lb is worth something and needed is warrior of light in shadowbringers. you don't even have to do alexander which is the other boss that its technically needed in and most of us and unsync run that without using it.
and yes that said content is great and amazing, but the games entire focus shouldn't be around that. Not when we have so many amazing things in the game that are devalued because what we have only has value in that 2% of the game

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