So in all seriousness not calling anyone out with this, but the issue with this game that will eventually kill it out is 2% of this game has "value" and makes a lot of things worthwhile.
Savage and extreme make so many things worthwhile which is great like potions high-end food, and even material melding only really matters for said content. The tank's limit break outside of savage/extreme is only useful for like Alexander and Warrior of Light. Then there is the healer lb which only has value if the alliance is performing horribly.
I fail to understand how 98% of the game is given no value and the complaints about this our dismissed for the 2% of the game that gives them all value. The problem with this is as an alchemy lover every potion you have has no value whatsoever outside of current ones for Savage, I'm sorry but this isn't okay. It's not okay to put value completely on 2% of the game which is currently savage and ex. This makes a vast majority of what we have completely worthless which in turn gives it no market value for crafters on low- to high grinding outside of a few pieces of gear. So please when dawntrail comes out rethink your development philosophy because dumbing down things, and making every tank and healer basically the same, while you devalue what we can esuna and what potions can do is just wrong. At least give them some pvp value with the potions let them work in PVP. Remove the cap a healing potion can heal for just make it a % max potion should be 40% etc
Overall you seriously needed to add more value to everything and stop depending on "oh its used in savage or ex" Sorry but that isn't an excuse that's only 2% of the game and these things should have value in more than 2% of the game.
I'm sorry but this "Oh it has use if you do savage or extremes" isn't an excuse for the things to have no value in anything else of the game like seriosely that's 2% of the game its not okay for only 2% to have value in the items/mats /lb." this "oh savage oh ex" defense needs to stop.
I just don't understand why players are okay with everything being so worthless and braindead expect 2% of the game, Which won't matter when the next expansion hits then it repeats everything worthless until new savage and ex potions,mats etc
Lets be honest if savage/exs got the treatment the rest of the game got everyone would throw a fit
I'm sure that 2% of the game is amazing I admit people are right when it comes to that, however that is exactly the problem they shouldn't design around that 2% of the game and the rest of it
"well its designed for savage" that needs to end you design around the majority of the game and I'm sorry but that's not savage and extremes, for those you design around what you designed for 98% of the game
this is actually what is killing MMOs slowly, WoW biggest visible truth that when they design around only "high end" the vast majority will leave the said game. WoW should show why depending on savage/ex to carry worth is HORRIBLE mytic plus and few raids is all that matters in wow .. and look how few people give a damn about the game because everything else has no value, in ffxiv this is also basically true just a lot of people are in denial.