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  1. #1
    Player Daddyslittlevampire's Avatar
    Join Date
    Aug 2023
    Location
    Ul'dah
    Posts
    78
    Character
    Mydia Gugoza
    World
    Seraph
    Main Class
    Warrior Lv 81

    The game and my biggest complaint(issue with it)

    So in all seriousness not calling anyone out with this, but the issue with this game that will eventually kill it out is 2% of this game has "value" and makes a lot of things worthwhile.

    Savage and extreme make so many things worthwhile which is great like potions high-end food, and even material melding only really matters for said content. The tank's limit break outside of savage/extreme is only useful for like Alexander and Warrior of Light. Then there is the healer lb which only has value if the alliance is performing horribly.
    I fail to understand how 98% of the game is given no value and the complaints about this our dismissed for the 2% of the game that gives them all value. The problem with this is as an alchemy lover every potion you have has no value whatsoever outside of current ones for Savage, I'm sorry but this isn't okay. It's not okay to put value completely on 2% of the game which is currently savage and ex. This makes a vast majority of what we have completely worthless which in turn gives it no market value for crafters on low- to high grinding outside of a few pieces of gear. So please when dawntrail comes out rethink your development philosophy because dumbing down things, and making every tank and healer basically the same, while you devalue what we can esuna and what potions can do is just wrong. At least give them some pvp value with the potions let them work in PVP. Remove the cap a healing potion can heal for just make it a % max potion should be 40% etc

    Overall you seriously needed to add more value to everything and stop depending on "oh its used in savage or ex" Sorry but that isn't an excuse that's only 2% of the game and these things should have value in more than 2% of the game.


    I'm sorry but this "Oh it has use if you do savage or extremes" isn't an excuse for the things to have no value in anything else of the game like seriosely that's 2% of the game its not okay for only 2% to have value in the items/mats /lb." this "oh savage oh ex" defense needs to stop.


    I just don't understand why players are okay with everything being so worthless and braindead expect 2% of the game, Which won't matter when the next expansion hits then it repeats everything worthless until new savage and ex potions,mats etc

    Lets be honest if savage/exs got the treatment the rest of the game got everyone would throw a fit



    I'm sure that 2% of the game is amazing I admit people are right when it comes to that, however that is exactly the problem they shouldn't design around that 2% of the game and the rest of it
    "well its designed for savage" that needs to end you design around the majority of the game and I'm sorry but that's not savage and extremes, for those you design around what you designed for 98% of the game




    this is actually what is killing MMOs slowly, WoW biggest visible truth that when they design around only "high end" the vast majority will leave the said game. WoW should show why depending on savage/ex to carry worth is HORRIBLE mytic plus and few raids is all that matters in wow .. and look how few people give a damn about the game because everything else has no value, in ffxiv this is also basically true just a lot of people are in denial.
    (9)
    Last edited by Daddyslittlevampire; 09-08-2023 at 02:06 PM.

  2. #2
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    342
    Character
    Ara Amai
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    I think you would have to criticize the entire mmorpg genre... every mmorpg that has had a few expansions are mostly endgame focused.

    I totally agree with your point but sadly the reality is mmos main focus is endgame content... so even if people do all kinda content here the devs are still gonna focus the balancing around savage and ultimates.
    (2)

  3. #3
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    I swear the opinion of who is ruining this game changes almost weekly on this forum.

    Last week it was ERPers and RPers, this week it's raiders and those who like harder content. Who will it be next week? Stay tuned.
    (11)

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    I said it before, tomestone gear is also a big contributor to this. Why play any other content than expert roulette 5 times a week when that gives you the best gear available outside of savage?

    Yes this game is too focused on savage while pretending it is not. And people will defend it and say it is not. But what really is there outside of savage? Some collectables and...?


    But you can't add value to PvE potions, food and gear without making the casual content a bit harder. Not even actually harder, but designing it for a current item level. But when you do that you can't enter the content with secondary jobs because of weekly lockouts. And then people get mad...
    (4)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  5. #5
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,514
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Uh, I can somewhat agree, but on the other hand...

    Pots etc., are so useful and widespread in higher-end content because they can help with enrages, Using or not using a pot can be the difference between whether something is or isn't an enrage wipe for a lot of people, and most especially what a lot of end-game is for a lot of people in the raiding sphere. - It's not something that necessarily translates well into normal or standardized content, because to encourage these widespread, you really would need to look at adding some fairly tight enrages into the content, which would be pretty rough in many respects. Not only this but you would explicitly need to design everything for the current max-item level, e.g., Anabaseios being designed around something like i630.

    I'm inclined to agree that it would be nice if something such as tank LB were a lot more useful. - Healers I'm a little more on the fence with. Speaking from experience with Dun Scaith and Doomsay on the first boss, most of the time healers don't even esuna (and I am not talking about your fresh level 60 healer in i200 AF gear), and it's frustrating enough when it's only 6 people potentially getting slapped by something completely unavoidable, let alone when the survivability of 24 people hinge on this.

    Lets be honest if savage/exs got the treatment the rest of the game got everyone would throw a fit
    Wanting more difficulty and engagement from content is fine, and the game is in dire need of another difficulty tier to branch between Normal -> Extreme -> Savage... But a statement like this is... Probably taking the cake.

    I disagree with this being what kills MMOs... You'd kill this MMO and put it on life support much quicker with your above-quoted implication than anything. - What will kill MMOs though, is the lack of innovation, deeper and more integrated systems, e.g., something like dungeoneering, or an actual flourishing open-world, and no I don't mean this quasi stuff they pull off with Bozja and Eureka. - It sometimes feels like MMOs have deviated from what they should be or were originally intended to be.

    Edit: Ultimately, there's only so much you can design around the lower-end content without taking it out of being just that... The closest we'll ever get to this is people farming and selling items such as logograms, essences, and items with elemental or haste bonuses. You don't need to make everything useful everywhere. Pots being useful in the end-game or for those that want to farm quicker is perfectly fine,
    (1)
    Last edited by Kaurhz; 09-08-2023 at 08:01 PM.

  6. #6
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    You can always use pots and food for any and all content if you wish! Also they're pretty important for crafter too, which really aren't the 2% content :3

    But you're right of course, more things should have an inherent value to us players, not just the ones we make up in our minds!
    (0)

  7. #7
    Player
    Varilyon's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    549
    Character
    Lakryma Tyental
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Agreement. I hate food and potions in this game. I prefer those from the Elder Scrolls Online, where you get a buff or some heal while using it. It is always usefull.

    Or think about Materia. Most of Materia is garbage. When 7.x comes out, even most of current worthwile materia will be garbage.
    (1)

  8. #8
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by LianaThorne View Post
    I swear the opinion of who is ruining this game changes almost weekly on this forum.

    Last week it was ERPers and RPers, this week it's raiders and those who like harder content. Who will it be next week? Stay tuned.
    I think Tataru and G'raha are up next in line.
    (0)

  9. #9
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Daddyslittlevampire View Post
    snip
    Back then dungeons were a lot harder. Especially in ARR.

    I really wish we could get more midcore content, something not as hard as savage and something that is accessible everyday like dungeons in roulette. Something where healing actually matters. Even in Savage most healers don't need their full kit of panic buttons.
    (1)

  10. #10
    Player Daddyslittlevampire's Avatar
    Join Date
    Aug 2023
    Location
    Ul'dah
    Posts
    78
    Character
    Mydia Gugoza
    World
    Seraph
    Main Class
    Warrior Lv 81
    Quote Originally Posted by LianaThorne View Post
    I swear the opinion of who is ruining this game changes almost weekly on this forum.

    Last week it was ERPers and RPers, this week it's raiders and those who like harder content. Who will it be next week? Stay tuned.
    Im not blaming the players, I'm blaming the devs because just about everything we have in the game only has value in said content when that's only 2% of the game,

    For the crafter guess what food barely helps and you get no CP potions that you can use during a craft, for gathers yes you get GP potions but guess what you cant use them while you gather so it makes the value of them non existence.

    Then we have silence, silence cure etc potions that flat out have 0 value, and the way to fix that is to make it usable in PVP.


    For healers 99.9% of the game you have no reason to use esuna, then they throw in .1% of things that have to be and then every healer has no idea they should be using esuna. This is a fatel issue, because why would a healer have esuna even binded to a key when most of the time you have no use for it, the same goes for tank limit break.

    The problem and what I'm blaming is the fact the developers devalue just about everything in the game expect for the 2% aka exs and savage. Postionals removed, the card system that was amazing and fun in stormblood removed. My view is that isn't right to only give value to the majority of things we have to 2% of the game that will have no value what so ever in 6 months.

    This in turn makes people not want to get better in the game because why bother when the only time what you do has any value is in savage or ex. So we get a collectable as a gather once every so many hours that we can get, the problem with this is the mere fact that we have no real system to add value to 99.9% of things in the game. Lets look at fish okay most fish have 0 value you cant cook, you cant alchmey and you cant even put them in a aquarium tank. Which gives 0 value to even leveling fisher. (yes spear fishing is fun but lets be honest why would you even touch it when the very few fish you can buy you can get just by doing your daily which give you around 100-150k gil)

    My complaint is that the very fact so many things in the game have no value what so ever because they only give value to items if they are useful for current savage/ex.

    dungeons have pretty much 0 value outside of daily rouletts most dungeons don't even have mounts in them that can be earned, they have no reason to give your full attention, its like get on do them while you watch Netflix log out, that's the problem and its the very reason why is dying is that the only value in the game is that 2% of "hard content" and lets be honest its not even hard, the hard part is finding a team in your time zone and schedule



    For tanks limit break the only thing you really have to go through that the tank lb is worth something and needed is warrior of light in shadowbringers. you don't even have to do alexander which is the other boss that its technically needed in and most of us and unsync run that without using it.



    and yes that said content is great and amazing, but the games entire focus shouldn't be around that. Not when we have so many amazing things in the game that are devalued because what we have only has value in that 2% of the game
    (2)
    Last edited by Daddyslittlevampire; 09-09-2023 at 02:46 AM.

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