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  1. #11
    Player
    Ririta's Avatar
    登録日
    2017/03/04
    Location
    Ul'dah
    投稿
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    呪術士 Lv 100
    Quote 引用元:Minarisweet 投稿を閲覧
    I think you would have to criticize the entire mmorpg genre... every mmorpg that has had a few expansions are mostly endgame focused.

    I totally agree with your point but sadly the reality is mmos main focus is endgame content... so even if people do all kinda content here the devs are still gonna focus the balancing around savage and ultimates.
    I think it wasn't this bad back then, even I a while back complained about this in relation to boss mechanics and job design, so many things became a lot more boring for no reason other than this idea that nothing outside of end raiding matters. Yoshida never told us to go heal Alex if we were bored back then, because healing dungeons and alliance raids was fun too.
    Can't comment in relation to consumables though since I don't craft.
    (2)

  2. #12
    Player
    ICountFrom0's Avatar
    登録日
    2019/03/26
    投稿
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    機工士 Lv 100
    I use materia outside of savage and EX.

    Sure, it don't MATTER, but it makes life just a little bit easier, and for anybody who has to heal for me.

    Just because most people don't care, don't make it useless.

    Go ahead, put materia in, you'll not get yelled at, and everything will be better off because of it.
    (1)

  3. 2023/09/09 04:05

  4. #13
    Player
    Boblawblah's Avatar
    登録日
    2022/05/04
    投稿
    2,276
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    巴術士 Lv 90
    Quote 引用元:Tahbitha 投稿を閲覧
    I'm honestly surprised about Materia in this game.

    I extract Materia all the time from my gear, as I'm sure everyone else does too, and I put low-level Materia on the Market Board every day, and it always sells well. I figured that the market would be completely saturated with it now, but I guess not.

    So even though it doesn't have value for me, I guess it does for someone...
    As someone working on a Zodiac relic

    (1)

  5. #14
    Player Daddyslittlevampire's Avatar
    登録日
    2023/08/30
    Location
    Ul'dah
    投稿
    78
    Character
    Mydia Gugoza
    World
    Seraph
    Main Class
    戦士 Lv 81
    Quote 引用元:ICountFrom0 投稿を閲覧
    I use materia outside of savage and EX.

    Sure, it don't MATTER, but it makes life just a little bit easier, and for anybody who has to heal for me.

    Just because most people don't care, don't make it useless.

    Go ahead, put materia in, you'll not get yelled at, and everything will be better off because of it.
    Honestly how I would fix material to make it matter in everything is create new types, make a poison material that if its in weapons give players a chance to poison based on tier, add defense like protect,shell etc materia and so on.

    For gathers add a materia that adds +1 to gathered items based on tier like tier one gives +1 tier 2 +3 tier 4 +6 etc, for crafters add a probability materia of getting an excellent or good tier and add idk cp regen mats... Like we could make amazing systems with the materia and have fun with consumables.. but

    for combat we could add in material that increases exp gained and spirtbinding as well

    and for combat ones id make them super rare drops from bosses that way people have a reason to farm dungeons


    for consumables/esuna Id A make them a lot more useful and B. make them useable on everything related a esuna should work on all negative effects on the party, same with "golden niddle" antipots etc .. that would fix so many things just doing that alone

    id also add a mount in every dungeon that way its another reason to farm'


    I would allow people to use this anti fire potions etc in everything same with pots in PVP id allow it this would give so much value to everything in the game, and honestly I believe would make everyone happy. Id also make every fish either useable in a craft/alchmey or id make a npc at fisher guild that will buy them off players for either gil or white scrips.


    This would encourage players to prepare and always do their very best that they possibly can in everything and would make so much of the dead content more alive and enjoyable



    As for culinary we could get something interactive where we make food for people at the guild, and earn culinary tokens which we can use to get more "rare" things, in fact we could do this with every guild add a repeatable thing with no limits to earn guild tokens/gil that we can spend on w/e
    (1)
    2023/09/09 06:26; Daddyslittlevampire が最後に編集

  6. #15
    Player
    Bonoki's Avatar
    登録日
    2019/04/16
    投稿
    691
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    暗黒騎士 Lv 60
    Quote 引用元:LianaThorne 投稿を閲覧
    I swear the opinion of who is ruining this game changes almost weekly on this forum.

    Last week it was ERPers and RPers, this week it's raiders and those who like harder content. Who will it be next week? Stay tuned.
    It's clearly the crafters and gatherers all along as they supply both potions and food to raiders and glamours to the RPers!
    (1)
    99.99% chance probably a Titanman alt

  7. #16
    Player
    Midare's Avatar
    登録日
    2021/12/02
    投稿
    336
    Character
    Midare Dare
    World
    Famfrit
    Main Class
    呪術士 Lv 100
    Quote 引用元:Daddyslittlevampire 投稿を閲覧
    For healers 99.9% of the game you have no reason to use esuna, then they throw in .1% of things that have to be and then every healer has no idea they should be using esuna. This is a fatel issue, because why would a healer have esuna even binded to a key when most of the time you have no use for it, the same goes for tank limit break.
    I'm sorry, but as someone who second mains a healer and is a filthy casual, if any healer is using esuna only in 0.1% of their runs, then that's not a matter of the devs devaluing anything, that's the players being bad.

    Don't get me wrong, I would have liked to see more things like the doom mechanics we see in Manalis while leveling so I could have formed the habit, and yet, I've become used to dispelling if I see the little bar on top of the debuff.
    (2)

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