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  1. #1
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100

    Ideas to improve FFXIV

    So latley everyone is just critical of SE and asking for better, but the staff/team may be out of ideas too. I thought maybe we could help by having a thread on WHAT we could change/implementat. Just any ideas u have that would make ffxiv content better. Ways ud have changed it, Ways youde redesign it or things you'd scrap entirely and add new version of.

    Here are some things I'd have considered if I was a developer
    * dungeons having multiple routes like criterion
    * unreal changing every 2 weeks with a treasure chest in the duty dropping all the same old stuff + new augment item for the weapons from that fight (and a pity system version of it)
    *Island sanctuary scrap and do island ishgard making players build it up from scratch in patches
    *trust removed for msq progression only. This is an mmo. Stop catering to single player
    *overworld superboses that aren't just fates or sranks and take hundreds of ppl to kill
    *new reward system aside from mounts/glam/minions/titles. Srsly the novelty wares off.
    *Relic weapons / savage gear upgrade from the previous expansion. Boom now all content is relivant. Does this make it hard for new ppl? No. Unsynch that stuff but now u have a reason to allways be doing it.
    *update ishgard restoration for lvl 90 and on or make a new restoration.
    *STOP MAKING THINGS SOOO EASY TO LEVEL! this is the CORE of other mmos, like wow, runescape and ESO. if every job came at level 1. needed u to actually grind those levels out, and the exp took 2ce-3x as long to gain. then getting leveled up would be a real achievment and leveling parties could be a thing, not to mention id learn the new jobs much better because id actually be able to see how they change level by level. instead of a huge dump off skills when it released. right now if i do fates to 60 in all zones, im 90 in every job way before im done.. fix this! idk who its to cater to? msq gives u 1 free job to 90 and thats fair.. but more is honestly just waay to generous. help urself a little here by doing what every other hige mmo does and is praised for. making leveling relevant with great money/content rewards
    *stop adding new jobs and fix every job rn so that it's not a homogenised mess. branching the jobs paths into specilizations would be a great way to go forward
    *balance pvp properly and deal with croud control abuse
    (10)
    Last edited by sindriiisgaming; 09-07-2023 at 11:15 PM.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,415
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    This is such a balanced and nuanced list of changes you know it’s never going to happen
    (7)

  3. #3
    Player
    Casti_EL's Avatar
    Join Date
    Nov 2020
    Location
    Gridania
    Posts
    193
    Character
    Casti Elensar
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    * dungeons having multiple routes like criterion
    Agreed - having multiple routes makes things a little bit more interesting. Rather than just making new variant/criterion dungeons the devs should make all future dungeons like this.

    *Island sanctuary scrap and do island ishgard making players build it up from scratch in patches
    *update ishgard restoration for lvl 90 and on or make a new restoration.
    Yeah I got quite bored with the island, I was hoping (and still do) that it was the dev's way of testing instanced player-owned areas so they could fix the housing issue by basically allowing us to build houses on our own island, but didn't quite work that way - it's still a bit restrictive. All for new restoration area though - maybe Garlemald (after such devastation!).

    *stop adding new jobs and fix every job rn so that it's not a homogenised mess.
    *balance pvp properly and deal with crowd control abuse
    Yup - jobs are boring and need re-designing. I'm hoping AST is going to be properly fixed in 7.0, but after what has happened to previous jobs I'm not holding my breath. PvP is certainly unbalanced and needs sorting - I only play it for Moogle Tomes and if I need to do the roulette for levelling these days.
    (1)
    Casti Elensar
    Gilgamesh (Aether)
    Validation <<ERROR>>

  4. #4
    Player
    Zeastria's Avatar
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    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    We have a lot of easy and hard content..
    But no midcore content!

    I wish we had a raid tier below Savage/EX.
    That dosn't focus on personal responsibility, positionals and memory..
    But rather fights that focus more on teamwork and reactions + adjustments ..


    The current hardcore content we have ( Ex/Savage/Ultimates)
    Literally exist only to punish player(s) who have
    issues with memorising/visualizing and distractions( focus)...lol

    Note:
    Many neurological disabilities and neurodevelopmental disorders
    have those 3 things i stated above as a common trait(s)..
    (1)
    SCH/AST/DNC/VPR/SMN

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,336
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    So latley everyone is just critical of SE and asking for better
    It's happened on the forums for many years. It's also pretty logical that some people could just get burned out after 10 years.

    but the staff/team may be out of ideas too.
    Not yet. Not at all. Endwalker had so many great ideas, and they've got plenty more as you can see with Dawntrail. They have told us in interviews that although we may be worried they were at the "end" of the story, they have lots more ideas which is part of why they were so eager to finish the previous arc. In fact, Emet Selch's last lines were meant to be a message to players that there are plenty more ideas and not to worry.

    dungeons having multiple routes like criterion
    We had this in ARR. People just choose the most efficient one. As for variant dungeons, well, they are making those or you wouldn't have had an example to give, so? We could also argue deep dungeons vary as well.

    unreal changing every 2 weeks
    Changing more frequently would be ideal, such as every day or week, but there was obviously a reason for it. They spend a lot of time actually testing and rescaling it by hand to make sure it's possible to clear at level 90. For example, Leviathan's water and reflect attacks were so deadly at level 80 that they had to nerf them and they don't want something like that to happen because of some automatic scaling.

    Island sanctuary scrap and do island ishgard making players build it up from scratch in patches
    No point scrapping it at this point. May as well allow in-door housing items and then it will act as instanced housing.

    trust removed for msq progression only. This is an mmo. Stop catering to single player
    It is mainly just used for MSQ progression anyway, and they want to cater to the single player final fantasy gamers now, so they just disagree with you. They obviously are not going to go back on this major business decision they made and subsequently announced.

    overworld superboses that aren't just fates or sranks and take hundreds of ppl to kill
    We get 2 FATEs like that in each expansion and S ranks actually need about 24 people at release, otherwise they take ages to kill. I remember spending 20-40 minutes fighting one with 3 people at Shadowbringers release. This was because the instances caused a massive backlog of S ranks to be "ready to spawn" at the early morning hours and people got tired and burned out and went to sleep (and probably cross-world as a concept was still newer). They had lots of mechanics and all of them were deadly, often even to tanks. We were killing 2-3 per hour yet there were probably 50 Shadowbringers S ranks ready to spawn and it was exhausting.

    But we could have more, sure, or they could take even more than 24 to kill.

    new reward system aside from mounts/glam/minions/titles. Srsly the novelty wares off.
    Well suggestions then? Isn't this what MMOs do?

    update ishgard restoration for lvl 90 and on or make a new restoration.
    Restoring other areas would be nice, such as the rubble in Yanxia, Garlemald or elsewhere.

    stop adding new jobs and fix every job rn so that it's not a homogenised mess.
    I suppose constantly adding jobs is probably why they feel the need to homogenize. But also part of the reason is the community saying "well this tank has X thing, so the other one should!" while at the same time complaining about the very homogenization they are asking for.

    balance pvp properly and deal with croud control abuse
    Define properly. They constantly rebalance it to make sure there is a 50% win rate for all the jobs.
    (2)
    Last edited by Jeeqbit; 09-07-2023 at 07:32 PM.

  6. #6
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    218
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Endwalker had so many great ideas
    Did it though? *Thor face*

    Variant dungeons was a good add. I like those a lot.

    Other than that.. what was new? What was great? Stealth and escort missions? HARD EFFING PASS - Never again thank you.

    Island Sanctuary? Already thoroughly boring and pointless. They completely missed the mark on that one.

    No relic grind of any kind? No midcore endgame of any kind? No sequence FATES? Several zones where the sun literally never shines? Are these good ideas?
    (0)

  7. #7
    Player
    sindriiisgaming's Avatar
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    Jan 2023
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    Gridania
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    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Korbei View Post
    Variant dungeons was a good add. I like those a lot.
    variant should have been what every dungeon is. 12 paths on weekly cycle thats allways different. discovering those paths would be 12 weeks of tons of fun

    criterion should just be changed to only ex < giving normal mount
    and savage > giving big boy mount

    the normal version should be the new patch dungeon. and it should have 12 paths. imagine for example, lunar subterain now is the new criterion dng. this way. devs cut back on things they need to make, casuals get there new approachable dungeon content. its drip fed on weekly cycle so it cant be rushed. ex doesnt need 25 farms, normal gives the armours that help level alt jobs and savage finally has a decent reward!
    (0)
    Last edited by sindriiisgaming; 09-07-2023 at 10:29 PM.

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
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    7,336
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Korbei View Post
    Did it though? *Thor face*
    Quote Originally Posted by sindriiisgaming View Post
    DAWNTRAIL WILL FIX IT!
    they were just hyping up new zones, not new content. they delivered absolutley nothing of value in 6.x that wasnt met with more complaints than praise
    I was obviously talking about the MSQ and the story. Not features.

    then put it on a daily route, and add that route to the dutyfinder info. they do it with frontline maps, they can do it with dn. alternitivley. add normal criterion to the duty finder for 90 dungeons
    They could. I don't really know why they decided to put it in its own User Interface, but maybe they want it "out of the way" of the "casual player" so that they can make the content in V&C as hard as they like.

    cant say for sure how hard it is to scale content up, but it cant be that bad. just put the 1s we HAVE had on the cycle at the very least
    I feel like they could just sync us to minimum item level, or use the document players came up with for arranging gear to do old content at level 90, but for whatever reason, probably quality concerns, they do it like this.

    will do absolutley nothing to improve it. even getting to other islands has to many loops
    Still no point getting rid of them, even if they aren't good.

    TRUST
    they also thought genderlocking was a good buisness decision and player backlash is changing that. theyre not allways right because "it makes money" the solo content kills the game
    This is just not the sort of business decision they will change. It's more like a company decision, not a development team decision, because the company as a whole sees value in people being able play all the final fantasy games instead of just certain ones.

    the fates hardly ever pop, are set to 90 only zones and are completly redundant after 3 kills. some kind of massive server boss with a new reward system would be far superior to fates because players would have reasons to enrage with the zone. runescape did that great with random events spawnning bosses like evil tree
    S ranks aren't but they do die quickly when item levels reach a certain point, so they could have more powerful bosses that always sync, sure.

    rewards
    well, this 1 is hard for me, because idk what people want.
    In that case, they usually give a variety of different rewards from mounts, to glamour, to rewards you can sell for gil, so I think they are fine in this area.
    (0)

  9. 09-07-2023 10:06 PM
    Reason
    new one incomming

  10. #10
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It's happened on the forums for many years. It's also pretty logical that some people could just get burned out after 10 years.
    DAWNTRAIL WILL FIX IT!
    they were just hyping up new zones, not new content. they delivered absolutley nothing of value in 6.x that wasnt met with more complaints than praise

    DUNGEONS
    then put it on a daily route, and add that route to the dutyfinder info. they do it with frontline maps, they can do it with dn. alternitivley. add normal criterion to the duty finder for 90 dungeons

    UNREALS
    cant say for sure how hard it is to scale content up, but it cant be that bad. just put the 1s we HAVE had on the cycle at the very least

    ISLAND
    will do absolutley nothing to improve it. even getting to other islands has to many loops

    TRUST
    they also thought genderlocking was a good buisness decision and player backlash is changing that. theyre not allways right because "it makes money" the solo content kills the game

    FATES/Overworld
    the fates hardly ever pop, are set to 90 only zones and are completly redundant after 3 kills. some kind of massive server boss with a new reward system would be far superior to fates because players would have reasons to enrage with the zone. runescape did that great with random events spawnning bosses like evil tree

    rewards
    well, this 1 is hard for me, because idk what people want. maybe they want a reward that allways them access to something other players need to get the same reward for. maybe they want a way to customize theyre characters appearence better, like giving ur character horns or wings. whatever new reward they add. had to be genuinly entertaining for a while. other games can do it. im sure this 1 can too. hell, maybe if they made gil worth while then gil rewards or items to sell would help


    Jobs
    sometimes u have to take off the training wheels,. also if u add specizations like what GW2 has.. then u dont need to add more jobs, u expand on the 1s u DO have with multiple paths

    PVP
    currently, pvp is a completly unbalanced mess. in Rival wings rn. if ur not a ninja, sam, drg, drk or whm ur going to really strruggle to make any impact in the areana. u can get silanced, into stun, into bind, into freeze.sleep. and then it all repaits. CC abuse is out of controll and nobody enjoys pvp anymore. they just exploit it
    (0)
    Last edited by sindriiisgaming; 09-07-2023 at 10:33 PM.

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