So latley everyone is just critical of SE and asking for better, but the staff/team may be out of ideas too. I thought maybe we could help by having a thread on WHAT we could change/implementat. Just any ideas u have that would make ffxiv content better. Ways ud have changed it, Ways youde redesign it or things you'd scrap entirely and add new version of.
Here are some things I'd have considered if I was a developer
* dungeons having multiple routes like criterion
* unreal changing every 2 weeks with a treasure chest in the duty dropping all the same old stuff + new augment item for the weapons from that fight (and a pity system version of it)
*Island sanctuary scrap and do island ishgard making players build it up from scratch in patches
*trust removed for msq progression only. This is an mmo. Stop catering to single player
*overworld superboses that aren't just fates or sranks and take hundreds of ppl to kill
*new reward system aside from mounts/glam/minions/titles. Srsly the novelty wares off.
*Relic weapons / savage gear upgrade from the previous expansion. Boom now all content is relivant. Does this make it hard for new ppl? No. Unsynch that stuff but now u have a reason to allways be doing it.
*update ishgard restoration for lvl 90 and on or make a new restoration.
*STOP MAKING THINGS SOOO EASY TO LEVEL! this is the CORE of other mmos, like wow, runescape and ESO. if every job came at level 1. needed u to actually grind those levels out, and the exp took 2ce-3x as long to gain. then getting leveled up would be a real achievment and leveling parties could be a thing, not to mention id learn the new jobs much better because id actually be able to see how they change level by level. instead of a huge dump off skills when it released. right now if i do fates to 60 in all zones, im 90 in every job way before im done.. fix this! idk who its to cater to? msq gives u 1 free job to 90 and thats fair.. but more is honestly just waay to generous. help urself a little here by doing what every other hige mmo does and is praised for. making leveling relevant with great money/content rewards
*stop adding new jobs and fix every job rn so that it's not a homogenised mess. branching the jobs paths into specilizations would be a great way to go forward
*balance pvp properly and deal with croud control abuse