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  1. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,834
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Improvements to the FATEs themselves, primarily, such as...
    • scaling from players present, rather than from the last FATE completed;

    • tighter and more conditional scaling checks (e.g., additional healers joining combat = more/stronger heal checks added; more tanks joining combat = more tank checks added);

    • allowing for additional tanks to be actually useful (such as by letting Provoke work, even if in some differently limited way, so that additional tanks aren't --at best-- merely on-death replacements for the first);

    • better ways to hide correction to said scaling (as more players, at given item levels, reach the fight or the output-done-per-second (OTPS) divided by Expected-OTPS, or specific parts thereof, passes or falls below certain thresholds, etc.), such as bosses having self-sustain or changing units (to a new health bar) upon the destruction of some outer layer, or additional adds being summoned, etc.;

    • more varied music, be that via intensity/phase and/or per zone the FATE is in, or whatever else; and

    • more interesting encounters in themselves, in terms of mechanics and integration of objectives vs. the killing itself.
    (6)
    Last edited by Shurrikhan; 09-07-2023 at 09:23 AM. Reason: Swapped to list format for readability