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  1. #1
    The mixing in the game especially original soundtracks are pretty bad. Though all they need to do is make it fade out after a few loops like they did with XI's music and I know it's supported by the audio module because they can seamlessly transition Battle Music ontop of Dungeon Music.
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  2. #2
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Elexia View Post
    The mixing in the game especially original soundtracks are pretty bad. Though all they need to do is make it fade out after a few loops like they did with XI's music and I know it's supported by the audio module because they can seamlessly transition Battle Music ontop of Dungeon Music.
    I agree that XI had a good system, with chocobo music fading after a couple of loops, replaced with area music. I think that would be a good system for XIV. Other people, however, have noted that in XIV you get on and off of your chocobo much more often than in XI, where most rides originated in a city and ended somewhere in the field. As a result, even if XIV had XI's system, you might end up listening to the chocobo theme all the time anyway, since it would reset every time you called your chocobo. I have to agree with that as well, though I still think XI's system would be preferable to what we have currently.


    But how about this idea: The chocobo music only starts when you mount up and leave a city or large town via the chocobo NPC. The music then plays through a couple of loops before fading, replaced with the zone music for wherever you are.

    If you board your chocobo in the field by whistling, the zone music would continue playing. However, there would be a UI toggle that would allow you to hear the chocobo music whenever mounted if you wanted.
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