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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Ride gobbue
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Hello, dead-beaten horse, how are you today?
    (7)

  3. #3
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Alhanelem View Post
    Hello, dead-beaten horse, how are you today?
    Good, how are yo-

    Oh wait.
    (0)

  4. #4
    Player
    Livioti's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    57
    Character
    Simple Syrup
    World
    Sargatanas
    Main Class
    Conjurer Lv 16
    I say either add a choco music slide bar or play the first 5-6 sec. of the song and fade it out because yes, I know I'm on a choco now and I don't need to be reminded that I'm out of anima.
    (1)
    "Knights do it two-handed"

  5. #5
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Qfox View Post
    I loved FF because of infusion of Music with places .. but something force me to play in Silence is !!!
    THE GOD DAMN Chocobo music !! its distributing and don't fit my fantasy ~
    so PLEASE give us option in configuration to disable the chocobo theme and keep background music on !!
    This fellow has in colorful tune
    expressed what we all feel deep down to be true
    (0)

  6. #6
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Why not suggest a chocobo radio? Strap it on the little buggers back and set the theme to any theme you've heard in game. Just attach the speakers to the bird's barding armor and ride in style ;D

    Edit:
    If you really want to be disturbed listen to the song at 30 seconds and tell me it doesn't sound like the stabby music from an oldschool horror flick.

    x-x
    (0)
    Last edited by CrystalWeapon; 07-03-2012 at 12:41 AM.

  7. #7
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I don't mind the music although it would be nice if it faded out on long rides, however my main wish is that it wasn't so loud when your running! if you stand still on your bird the volume is quiet, then as soon as you run it jumps past normal level to double volume. This is a real pain if I'm playing late at night and I have the volume on low so as not to wake up other people in the house, when I ride a chocobo it jumps up to a louder level and I have to mute my music until I stop or get off again.
    (1)

  8. #8
    The mixing in the game especially original soundtracks are pretty bad. Though all they need to do is make it fade out after a few loops like they did with XI's music and I know it's supported by the audio module because they can seamlessly transition Battle Music ontop of Dungeon Music.
    (1)

  9. #9
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Elexia View Post
    The mixing in the game especially original soundtracks are pretty bad. Though all they need to do is make it fade out after a few loops like they did with XI's music and I know it's supported by the audio module because they can seamlessly transition Battle Music ontop of Dungeon Music.
    I agree that XI had a good system, with chocobo music fading after a couple of loops, replaced with area music. I think that would be a good system for XIV. Other people, however, have noted that in XIV you get on and off of your chocobo much more often than in XI, where most rides originated in a city and ended somewhere in the field. As a result, even if XIV had XI's system, you might end up listening to the chocobo theme all the time anyway, since it would reset every time you called your chocobo. I have to agree with that as well, though I still think XI's system would be preferable to what we have currently.


    But how about this idea: The chocobo music only starts when you mount up and leave a city or large town via the chocobo NPC. The music then plays through a couple of loops before fading, replaced with the zone music for wherever you are.

    If you board your chocobo in the field by whistling, the zone music would continue playing. However, there would be a UI toggle that would allow you to hear the chocobo music whenever mounted if you wanted.
    (0)

  10. #10
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    In all honesty I'd say the best way to describe the Chocobo music is abrasive

    It's lovely having all of that brass and such playing the score. I bet in a theatre it's fantastic and really moving!
    However, I do prefer the Goobbue music when I'm moving to camp Drybone to hand in a leve.

    The battle music is a pain too. For some reason whenever it starts up I cringe. The wail of electric guitars just doesn't seem quite right. Perhaps it's too noticeable for background music and it gets very repetitive very quickly.

    Try and think about all of the music in XIV. Which tracks is your favourite? I struggle to pick one particular piece of forgettable music out from the rest.
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

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