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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Time and time again...
    For what it's worth, it's less snark and more exasperation, going along with the "I genuinely don't get you guys". More an expression of what can probably best be described as "axiomatic disagreement". That is, disagreement on a bedrock position that neither side can likely change their position on, meaning any solution must simply accommodate both (like...the 4 Healers Model, for example...) since there really isn't very much a "compromise" position that can work when both sides really want the base thing in question.

    Anyway, the rotation was more a thing I was thinking based on actually playing the game in content where the current healer rotations are most apparent vs the base rotations (level 60 and less) of other Jobs. So I thought it worth adding.

    HOWEVER, I do agree that your thread was about your thread, and I don't want to hijack it. I was more just throwing the idea out there wondering if you could do anything with it or not. So I'll leave it at that.

    .

    Oh, but I will think about your final question. I think the abjectly most forgiving way to do it - like if we're talking "how could you make this as simple and forgiving as possible" would be having all GCD non-damage spells nourish the blood lily (damage neutral), allow up to 2 blood lilies to be stacked (no overcapping losses), remove Dia and fold its damage into Glare, and increase Misery's damage to compensate.

    That would be the most forgiving, "baby's fullproof" design possible, I think. It's not an argument for more complexity, though, but more the endpoint of "what is the most forgiving thing possible", I think that would be it. The only way to get MORE forgiving from that point would be to remove the cap/limit on lilies entirely (no possible overcapping at all) or make damage automatic.

    But that's not really helpful as anything other than a "what is the most forgiving design possible" endpoint.

    .

    EDIT:

    Honestly? I'm not sure of any way that increasing complexity would make it more forgiving. DoTs are only more forgiving if they aren't allowed to lapse, meaning something that naturally refreshes DoTs is the only way to make them more forgiving than they are (e.g. "Glare adds 10 seconds to Dia on the target up to 60 seconds"), but that's (probably) a decrease in complexity, not an increase. Likewise making GCD heals damage neutral.

    For what it's worth, though, I agreed with your thread in General about SCH's old abilities. I'm not sure that matters or not, but it's a thing. /shrug I don't think it's more forgiving, less complex, or more enjoyable personally, but I do think it's a good idea for those who would enjoy it. But I've been consistent on that point, haven't I?
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    Last edited by Renathras; 09-12-2023 at 08:55 AM. Reason: Marked with EDIT