Quote Originally Posted by AmiableApkallu View Post
For example, MCH's combo builds battery gauge on the third step, and only the third step, and tank AoE combos provide something extra on the second step (Divine Might, Surging Tempest, Blood Gauge, cartridge).
Aye.

And... all of which can still be done with a single button each, as it's virtually always better even to waste the additional resource even on the off-chance it overcaps... than to repeat at lower potency. See the Gnashing Fang or Blade of ---- combos.

Unless there's a specific reason to use Button 1 without always following it with Button 2 and Button 3 (without which you have effectively a single action spread across 3 buttons), why take up 3 buttons on it, especially on a role that --especially if our relative healing output and the predictability of healing needs were ever increased-- we'd want to have especially responsive reach to its oGCDs, glut thereof though they be.