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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,094
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Renathras View Post
    Dosis -> Dosis 2 -> Dosis 3
    This is your Heated Split, Slug, Clean Shot filler rotation.

    Dyskrasia -> Toxicon
    This is a 1-2 AOE combo (like Tanks have; I realize MCH doesn’t, but roll with it).
    I suppose my question is: What's the extra gimmick associated with these combos -- whether it be resource generation, buff/debuff management, positionals, etc.? Because while I'd take some modicum of mechanical complexity over what healers have now (and the variation in sfx and vfx), I'd still be left wanting for something to manage and be making decisions about, or even simply the illusion of such.

    It's the extra gimmick that makes a combo what it is, and not just 1-1-1 split up into three buttons instead.

    Quote Originally Posted by Renathras View Post
    Why CAN'T we have one that fires off a combo like MCH
    For example, MCH's combo builds battery gauge on the third step, and only the third step, and tank AoE combos provide something extra on the second step (Divine Might, Surging Tempest, Blood Gauge, cartridge).
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    For example, MCH's combo builds battery gauge on the third step, and only the third step, and tank AoE combos provide something extra on the second step (Divine Might, Surging Tempest, Blood Gauge, cartridge).
    Aye.

    And... all of which can still be done with a single button each, as it's virtually always better even to waste the additional resource even on the off-chance it overcaps... than to repeat at lower potency. See the Gnashing Fang or Blade of ---- combos.

    Unless there's a specific reason to use Button 1 without always following it with Button 2 and Button 3 (without which you have effectively a single action spread across 3 buttons), why take up 3 buttons on it, especially on a role that --especially if our relative healing output and the predictability of healing needs were ever increased-- we'd want to have especially responsive reach to its oGCDs, glut thereof though they be.
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  3. #3
    Player
    ty_taurus's Avatar
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    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Aye.

    And... all of which can still be done with a single button each, as it's virtually always better even to waste the additional resource even on the off-chance it overcaps... than to repeat at lower potency. See the Gnashing Fang or Blade of ---- combos.

    Unless there's a specific reason to use Button 1 without always following it with Button 2 and Button 3 (without which you have effectively a single action spread across 3 buttons), why take up 3 buttons on it, especially on a role that --especially if our relative healing output and the predictability of healing needs were ever increased-- we'd want to have especially responsive reach to its oGCDs, glut thereof though they be.
    To bounce off your point...

    What advantage, if any, is there to having Heated Split Shot, Heated Slug Shot, and Heated Clean Shot as separate actions? Imagine the following:

    Heated Split Shot
    - 290 potency
    - Increases the Heat Gauge by 5
    - Increases the Battery Gauge by 5

    If we compare this 1:1 to Machinist's existing combo, you generate Battery Gauge more frequently, but the action has slightly less potency than the 293.333333 average potency across the current 1-2-3. Assuming those numbers balance out, is there any disadvantage to doing this instead? What if you were promised that in place of the removed Heated Slug Shot and Heated Clean Shot, you would get two new actions added to Machinist's rotation in some capacity? Do you think anything could outweigh the loss of the combo? Or can you only imagine a net negative from such a move?
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    To bounce off your point...

    What advantage, if any, is there to having Heated Split Shot, Heated Slug Shot, and Heated Clean Shot as separate actions?
    As separate actions (even if all on one button)? Some, because it can cause very mild/infrequent sync concerns, especially with the Battery Gauge, if there is downtime or AoE (since it's more Heat-efficient but less Battery-efficient), beyond what you'd see from each GCD having equal payout.

    As separate buttons? None, except to reward those who really like hitting separate buttons for the exact same decision.

    Do you think anything could outweigh the loss of the combo? Or can you only imagine a net negative from such a move?
    Compared to just a consolidated combo, it seems wholly a net negative to also merge those 3 actions' effects into a single action, as having a little bit of spike and cycle does tend to make things a tiny bit more engaging, at least if they can an impact on sync/overcap concerns, which MCH's technically (barely) does. But not a huge loss, no.
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