No, I'm speaking from direct experience. What was fun to me about running POTD on WAR vs WHM wasn't "more DPS buttons", it was that the buttons felt accessible. I have Holy (useful for the Stun, but long cast time; useful on Mimics until floor...40 or so) and Assize (on a 40 sec CD), but WAR felt more dynamic because I pressed buttons and, BAM!, something happened. There was no cast time, so the feedback was more instantaneous and visceral. And that made it more fun.
Also:
I don't get this constant insistence on pushing back against literally any idea I propose. There does come a point where a reasonable person can reasonably conclude you just aren't giving ideas a chance because of their origin, not the merits of the idea.
4 Healers Model aside, there's literally no reason for us NOT to have a healer that has instant cast damage filler spells as part of a slightly more involved rotation where you're trading instant cast mobility for cast time simplicity.
Besides: ?Por que no los dos?
Have one healer that does the one (instant/short/mid) and one that does the other (instant/instant/instant). WHY IS THIS NOT OKAY?
WHY do all the healer Jobs need to have the exact same rotation/mechanics?
EDIT:
Right.
I'm NOT a DPS advocate.
But I think it's fair to say that soloing Deep Dungeons like PotD really exposes Job's individual merits, both strengths and weaknesses and things that can make them fun or not. For example, AST is both weak and boring. WHM is less weak but still fairly boring. It's more noticeable when you don't have other people around you're trying to fix mistakes of and don't have a healing plan and often don't even need your DoT applied since many enemies will die before it reaches the break even point vs Stone 3.
And, again, WE HAVE FOUR HEALERS.
You guys implicitly acknowledge and agree with me that they shouldn't have the exact same damage rotation, I THINK...think we agree on that. When I say we shouldn't go from one "all the same" 1 button spam to another "all the same" 10 button rotation, I think you guys agree on that.
...yet most all of your proposals are variations on that. Some DoTs, some gauge mechanic, and a few more DPS actions on CDs and shared charges that fit neatly into the 2 min meta. It's replacing one same for another same.
.
What I'd like answered is this:
Why CAN'T we have both?
Why CAN'T we have one that fires off a combo like MCH while having another that has a cast combination system like RDM another that has a "cast combo" with different times like Roe's WoW Druid? Why is that NOT acceptable?
Why MUST it all be filler spell + DoT + CD action with 2 charges + gauge builder action + gauge spender action?
I'm not even asking "one left alone" this time; I'm saying if we change them all to have DPS rotations, why CAN'T one be like MCH? Why is that not allowable?