Quote Originally Posted by Sebazy View Post
I think you're missing my point.

What does Banish > Banish offer over Banish > Ablution? The way I'm reading it, there's absolutely no reason to double Banish given that the combo removes the MP cost from Ablution and as far as I can tell, neither have a cast time? The same can be said for Ablution > Banish, there's close to zero reason to ever do that.

Thus as far as I see it, you'd only ever either either mash 4x Ablution or Banish > Ablution > Banish > Ablution (Depending on the current MP economy and how free your Thin Air charges are I guess). 4x Ablutions is is a ton of DPS and HPS whilst also retaining full mobility over the course of those 4 GCDs. Throw PI and Thin Air into the picture and it's more than I think is sensible tbh.

I honestly have no idea what you are trying to say by the second button paragraph though sorry. I'm not trying to imply that a 1 - 2 button combo is problematic, that's certainly not a reason to Banish > Banish. But rather that the two abilities don't really justify having their own individual buttons as it stands. Thus I think it might be better to either streamline them into a single button combo or diversify the two abilities some more.

To be clear, overall I like the idea. The retribution gauge turning Glare into a temporary 2 step combo is exactly the sort of trick SE have been missing IMO. Ren's comment about gauge clutter really only stands with the visually cluttered full size WHM gauge. The compact gauge solves this pain point NP if you ask me.
Actually I was imagining you would still spend the MP. I mentioned this with a response to Roe, but that probably got lost in a longer post. What I meant by "Free" was independent of cooldown and charges. But like I said, it's really just a first draft, so taking that idea and trying to build upon it is something I'm entirely open to if we were to refine it further.