Quote Originally Posted by Shurrikhan View Post
I'm pretty sure they're separate actions... They share the 20s CD, and using either grants a free (regardless of CD) use again of either one. You can Banish and then (free-)Banish, Ablution and then (free-)Ablution, or Banish and then (free-)Ablution, Ablution and then (free-)Banish. .
Ah, I was reading it as if you would Dia > Banish > Ablution > Fill for 20 seconds and then Banish > Ablution again.

With the abilities as is, I stand by my point though. Banish > Banish brings nothing to the table at all. Meanwhile Ablution > Ablution is getting a bit more MP heavy if you're not remembering to Thin Air it but it's also a pretty hefty chunk of extra incidental HPS, perhaps too much so? Unless we're assuming that this goes hand in hand with encounter DTPS getting increased, I'm not sure that's a desirable outcome at the moment. Forcing the two abilities to be a 1 button 2 step combo curbs the incidental HPS, prevents the MP cost from being a trap for inexperienced players forgetting to Shroud/Thin Air and saves a hotkey for something else, perhaps AoE centric.

The other option would be to diversify the two abilities more within an uninterruptible 4 step combo so that the 2 buttons are both paying proper rent. Mini mudras within the Dia window? DNC Steps? Perhaps difference sequences could augment different parts of our kit? One Sequence for Misery and another for Assize etc would be pretty neat and go a long way towards giving us something to think about even if the content isn't fighting back++