In the past, it's been claimed that adding a wider variety of DPS spells on the healers would result in a more hostile environment for new, learning, or casual healers. I have countered that claim with the opposite: that more DPS options can actually make contributing damage more forgiving, not less. Using the Wayback Machine, I've done some number crunching to compare ARR Scholar to EW Scholar, and I want to share my findings.
The Data I'm about to share deals only with the Scholar's GCD attack spells and does not include Energy Drain or Auto Attacks. It will also be based on single target damage only.
A Realm Reborn
DPS Spells
- Ruin/Ruin II - 80 potency
- Bio - 40 potency DoT over 18 seconds (240 total potency)
- Bio II - 35 potency DoT over 30 seconds (350 total potency)
- Miasma - 20 potency + 35 potency DoT over 24 seconds (300 total potency)
- Shadowflare - 25 potency DoT over 30 seconds (250 total potency)
- Aero - 50 potency DoT over 18 seconds (300 total potency)
2 Minute Potency Potential*Note: Bio and Aero can be cast 6.6666~ times in 2 minutes and Shadowflare has a cast time of 3 seconds. I simplified the casts of Bio and Aero to 6.5 to balance out the extra casting time of Shadowflare for the sake of simplicity in this exercise, so know that this is an approximate value.
- Bio - 6.5~ casts = 1440 potency
- Bio II - 4 casts = 1400 potency
- Miasma - 5 casts = 1500 potency
- Shadowflare - 4 casts* = 1000 potency
- Aero - 6.5~ casts = 1950 potency
Total Non-Ruin Potency Potential: 26~ casts = 7290 potency
Remaining Ruin Casts: 22 casts = 1760 potency
Total Possible Potency in 2 Minutes: 9050 potency
Non-Ruin Contribution: 80.6~%
Ruin Contribution: 19.4~%
Value per Ruin: 0.9~%
Endwalker
DPS Spells
- Broil IV - 295 potency
- Biolysis - 70 potency DoT over 30 seconds (700 total potency)
2 Minute Potency Potential*Note: I'll be directly comparing potency gained from EW Scholar in the same amount of casts as non-Ruin spells from ARR Scholar, which is the purpose of establishing potency of the 22 Broil IV casts in the above data.
- Biolysis - 4 casts = 2800 potency
- Broil IV x22* - 22 casts = 6490 potency
Total Potency in 26 Casts: 26~ casts = 9290 potency
Remaining Broil IV Casts: 22 casts = 6490 potency
Total Possible Potency in 2 Minutes: 15780 potency
26 Cast Contribution: 58.9~%
Additional Broil IV Contribution: 41.1~%
Value per Broil IV: 1.9~%
Summary
The first thing I'd like to establish before we talk about this data is that cooldowns and timer-based actions like DoTs are always prioritized even by beginners over their filler spells. Take a look at any ARR or HW footage of a healer in a dungeon who engages with their DPS at all, and you'll see the first thing they do when switching into Cleric Stance is apply their DoTs. DoT application won't always be perfect, but you lose far less casts of each DoT over time than you do of each opportunity to cast your filler when idling or casting healing spells (be they necessary or unnecessary).
And that leads me to my second point. Every loss of your filler in EW counts for over double the weight that your filler had during ARR. In other words, every cast of Succor you didn't need... every panic-casted Physick a newbie burns... It hurts their DPS output twice as much as it would've during ARR regardless of how well or poorly they would handle ARR DoT uptime.
Now, a 100% valid criticism that we can make of this data is that to the new, learning, and casual players, managing all those DoTs with all those durations is not something we can realistically expect them to maintain with perfect uptime. Even if they could theoretically have 80+% efficacy by ignoring their filler spell, they'd likely lose more to poor DoT management. And that's fair, but adding more DPS variety does not have to equate to just a bunch of DoTs with different timers. There are alternatives to the kind of DPS tools we add to a healer to make it far easier for those lower skill healers to hit the maximum number of casts with far less effort. Phlegma is a clearer example of this, a GCD action with a cooldown and charges to create lots of forgiveness in what might otherwise equate to drifting if the spell did not feature charges. And there are other things too that could go into diversifying a healer's offensive library in a way that takes potency away from their filler and places that potency into those extra tools.
Now, I'm also not saying that more DPS options always equates to a more forgiving environment for healer DPS output. It entirely depends on how you assign value to each spell, and what kind of tools you design. Even though ARR Scholar would lose far less DPS potential from a lost Ruin, which is a forgiving trait, Cleric Stance's highly punishing nature severely outweighs that as it threatened to crush any novice healer who might forget to turn it off, or accidentally hit it twice while trying to turn it off.
But what we can take from this information is that having more DPS spells does not inherently make healer DPS contributions harder. It may make it more challenging to reach 100% total potential DPS output, but also has the potential to drastically increase the minimum effort contribution when designed correctly as well as decrease the weight of each individual filler spell lost due to idling, overhealing, or even just required healing.