Quote Originally Posted by Atelier-Bagur View Post
Thats the general idea. When I heard about that and saw the small amount of videos showcasing it, I thought that content was really neat and cool and its a shame they never replicated it.

I understand FATES Basically replaced that system but I feel its less ambitious now. You know how like in WoW theres World Quests and special events that take place in a huge area of the zone? And multiple players are doing all sorts of objectives to complete it? Why dont we have FATES like that, where it affects a large portion of a zone and at the end of it you can get some cool rewards like gear, mounts, minions etc. Granted it'll have to be on a limited schedule or have it where you need to complete a certain amount of them on a week to get the big rewards, but I think FFXIV can do with juuuuust a little bit of retention content to want you to log in.

But basically what I'm saying there's a lot of potential with exploratory zone content. Bozja did a lot of things right after Eureka but I was disappointed that most of that play time was just going around doing FATES; thats why I enjoyed the few raids we got from there. Heck we still have yet to have an open world pvp system. I dont know how it can work in FFXIV, but it be yet another avenue for zone progression for players wanting to kill each other for extra rewards (has to be toggable of course)
Oh I agree with you, I’ve never really been a fan of FATEs since inception. I don’t know really anything about WoW as I’ve never really played it but there was a system in FFXI called besieged which was such a fun event for me. Basically beastmen would try to invade Al Zhabi and spawn in the city walls where everyone would team up to take down hoards of invading enemies and some of the HNMs would show up. They could kidnap certain npcs which you then could go stage rescue missions in the respective beastmen zone. I’m sure some people hated it but I always really enjoyed stuff like that