Quote Originally Posted by Striker44 View Post
For me, I love the lore, I find the CE's fun and sufficiently engaging, I'm an achievement hunter so that's a natural draw. The one big turn-off for me is the "action" system. I feel it basically becomes a "learn new things that aren't natural for your class but are so overpowered you have to become good with them to feel you're contributing." Having to learn new abilities that are only useful in that one zone and different from the otherwise "feel" of the class, and making those abilities so central to the content, deflates my enjoyment of it rather considerably.
CE's arent the issue. They're fun, but the problem is that when they're the only form of content. Really we can still keep all of the stuff that Eureka and Bozja had. We can keep the NMs, the Duels and the CEs and what not. That content is fine. Its the fact thats literally just it and when most of your play time is kept going from FATE to FATE and waiting for certain ones to pop rather than continue zone progression with another form of activity is where I feel current exploratory zones fail in that ambition.

I just want more fun things to do in exploratory zones and have progression feel less of a grinding chore.