Quote Originally Posted by Jeeqbit View Post
Well, they could be floats/decimal numbers.
That's my bad. I should have specified I meant numbers for identifiers.

Quote Originally Posted by Jeeqbit View Post
They use a number. The ASCII is just a lodestone thing. Problem solved.
Good to know. It was more of a passing thought when I looked at the Lodestone, but I should have looked into it.

Quote Originally Posted by Jeeqbit View Post
Yes, bit tables are sometimes used for things like this. What makes you believe they aren't doing it as efficiently as they can?
I guess I just looked at the different systems in the game, and wondered why the glamour system works the way it does. If you take into account that ARR was made while half the team was maintaining 1.0, it makes sense that a N-to-N solution would be taken, which would be easier to implement, but come with the limitations of the current glamour dresser. This is also why I added that last section, talking about how the solution makes sense on paper, but maybe not in practice, and that it may require some important changes. But, more than anything, I just wanted to try and get the ball rolling on a conversation about potential solutions.