It doesn't work in the modern marketplace. The market is more casual-driven and the model of "futility = fun" and punishing concepts will no longer fly.
It doesn't mean that the mechanic is bad - some people don't mind it while others do. But, moving forward, this is not something that will work.
This. Sorry OP we grew up and don't have time to "suffer' in games like we did back when we were 15 and had nothing to do all day.
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