Most of the people speaking against it never had the experience of playing in a world where XP death penalty was the rule, and therefore know not what they are talking about. I have had conversations with people from my server that were adamant opponents to "de-leveling" because they thought you'd lose a level every time you died.
Our community is a variegated one, many people come from FFXI, but many, many others never played that game. Of those that did, some (a minority) played it for a certain period (mainly a short time) and then decided they liked other MMOs that were, perhaps, visually more colorful, or maybe easier. One's previous experiences define one's culture. And definitely many don't find the culture of Everquest/Lineage/FFXI to be a congenial one. I for one, liked that culture very much, and have trouble adapting, consistently finding differently minded games (which tend to be the rule among new ones) to be lacking.
Recently I found this on the internet, and it resonated deeply within me (I edited out--well, perhaps I left a hint--the name of the game the person refers to, in order to stick to posting policy):
I found the above-quoted, and linked, writ to be extremely pertinent to the discussion on this thread, even though it refers to a different game. This, however, was the game that inspired FFXI, and FFXI tends to be the source of contention in comments about FFXIV.How I Feel About E***q**** in 17 Words
Danger. Risk. Survival. Freedom. Mystery. Fantasy. Discovery. Camaraderie. Community. Escape. Defeat. Victory. Gain. Loss. Excellence. Skill. Excitement.
Great art makes you feel something. [The game] made me feel many things. Contrast that to today’s heavily scripted MMOs that don’t make me feel anything except contempt. These new breed of slick MMOs are largely a cold, lifeless, predictable and repetitive series of scripted experiences dressed up with beautiful artwork and exquisitely detailed animations.
R
Last edited by Rutelor; 07-04-2012 at 02:16 AM.
I agree with the fact there should be a higher penalty, but death exp was one of the things I absolutely HATED in XI. Not only did it become frustrating when you were in a non-communicative LS party, but when you're fighting something tough and the rate it took to get back up made me want to cry. In fact, after two delevels in one day over fighting some boss a few years ago made me quit the game.
Of course, the exp gains won't be nearly as bad, but then that points out that the exp loss isn't really that threatening as a result.
I say throw in something else. I like the idea of debt penalty or the speed run treasure chest, but don't bring back more XI mechanics than we already have now.
C'est Vie ou Mort!
No, I played 11 for long enough, I'm fine with having to fix my gear when I die, I do not want to worry about losing access to a level capped piece/ability.
I'm telling you, lose 10 anima per death and people will suddenly shudder in fear of actually walking. Hamlet items will skyrocket in price and the world will end.
If you want people to be scared in this game put their lazy teleportation access in jeopardy.
To be perfectly honest, I have no idea. At all. Hearing you and others say this I was like "O_O!! say what?"I'm not sure if you know or not, but you get 100 anima if you win Hamlet Defense once with 60k+ score.
You can even get 30 anima if you win with lower score.
You also get turn-in items from caravan quest which can be used for more anima.
You can even buy items off the wards which you can then turn in for more anima.
Yes, anima is not unlimited, but I do not think that was the intent.
I'm a returning player and all I noticed was "I'm running out of anima... again... why gods... whyyy!!"
Thank you for informing me though. I know a few people who also returned to the game that will be happy to hear this news.
Something like I suggested!!
though, nobody wanted to build off of it ; ;
http://forum.square-enix.com/ffxiv/t...99-Anima-Death
Not sure how people who run out of anima in a few days don't have this happen to them.
Because having to walk through the same copypasta landscape for 12 minutes back and forth everyday is mind-numbingly boring and should never exist in a game in the first place. We're allowed to teleport and regenerate anima quickly because SE knows this, which is why the entire world is being revamped for 2.0.
Peach Parfait/Khulan Angura on Gilgamesh
you don't say? I myself like to look at the sky, it's suuupppperr pretty, at night.Because having to walk through the same copypasta landscape for 12 minutes back and forth everyday is mind-numbingly boring and should never exist in a game in the first place. We're allowed to teleport and regenerate anima quickly because SE knows this, which is why the entire world is being revamped for 2.0.
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