I agree, with loss of XP. Thing is XP is not very hard to earn anyway, so i dont think people will be that scared:/
I agree, with loss of XP. Thing is XP is not very hard to earn anyway, so i dont think people will be that scared:/
The same mentality can be said for exp loss and deleveling.
Oh no, exp I can just get back. Big deal.
If you want a real reason to fear "death" support character deletion for running out of HP. Anything else is the same minor annoyance.
If anything it is the prevalence of teleportation that kills the fear of death.
Hmmmm aren't we a wee bit rude. Scroll back a few pages or so you might find this:Right, because conjuring up an extreme example that no one would agree with is always the best way to present a counter-argument.
Death penalty has absolutely nothing to do with player skill.
Do you actually have an opinion or counter-argument worth discussing? Something of value to offer on the topic? Or are ridiculous strawmen and ad-hominems all you're good for?
There are people in this thread giving very compelling counter-arguments against xp loss, ones well worth discussing or debating. Maybe you should let them handle it.
I hate delevel system, it's so dumb.
A debt system is easier.
The more you die, the higher you debt becomes.
Say you die as a 50 paladin, your exp debt is now 100,000 exp. you kill a mob worth 1000 exp. 500 exp goes to your actually level, while the other 500 goes to the debt. You will not get full exp until the debt is paid. If your level 50 the debt won't matter it won't go down cause your not gaining exp to your level bar. But when you try to level another class that isn't 50 then debt will become active.
Now there should be a limit, for example you die 10 times. That will be the maximum amount times till the exp debt will no longer go any higher. 100,000 exp debt each death x10 being the maximum deaths = 1 million exp debt to pay off.
No, please. : (
We're on fast leveling don't mean we should have deleveling to balance it.
This is not FFXI. If you like deleveling go play FFXI.
We'll take it into consideration.™
Get rid of PL, Add in XP loss... Everyone not only learns how to do their job, they learn to do it well or they never get invited to parties to level up and therefore never level up and now there are a lot less newbs to F up my fun.
Morticous - Senior admin of.... well of nothing. (cool picture here)
Forget the whole XP loss thing, since you all are so "hardcore" lets just have permanent deaths, our levels reset to 1 and all of our hard earned gil and items deleted so we have to restart all over again.
PROBLEM SOLVED. (I came here from FFXI and I don't want to play it's HD clone)
One way to make death (KO really) more impactful is to introduce a maximum KO penalty in certain dungeons (and replace the speed-run bonuses)
I would much rather do a dungeon run where you get the final chest only if the party has suffered less that 5 KOs than a dungeon run where we have to race past all the content to beat it in under 15 min. (a certain Monster Hunting game did something like this and it worked out nicely)
But XP loss/deleving... no thanks.
Last edited by Zantetsuken; 07-04-2012 at 12:24 AM.
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