Quote Originally Posted by Arkine View Post
I'd like to see Deleveling AND losing durability together as a death penalty.

Death should be feared and avoided.

Been replaying Dark Souls lately and the rush you get from knowing that everything is on the line if this goddamn Invader kills me half way through the stage is awesome.

But just a longer weakness timer should be enough. lol
Man, finally some gets it, if you fear death the game becomes more awesome!~