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  1. #151
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    Or just the people who want a exp loss, they can have it and only them. When they die they loss all their levels to every job bringing them back to level one on all jobs. Everytime.

    Hey if they are so skilled that they want a death penalty that they think isn't so bad, then they can have this one because it won't effect them cause they're so good on time and skillful playing right?
    Wizardry online does that and more.
    If your character dies, that's it, you're dead. you go all the way back to level 1, you lose everything and other players can loot your body (That's if there's anything left)
    (2)

  2. #152
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Nanaya View Post
    Barring the exorbitant outcry against exp loss, does anyone really think the current death penalty is fine as it is? A few minutes of sickness with ghetto Raise/returning, and every so often, at a rather tame rate, having to repair your gear? Which of course is free if you level crafts, 500 gil and a free DM5 if you sit in Ul'dah for someone to repair it, or 5k if you simply must throw your money away to the repair NPC.

    Indeed, you can argue that dying hurts your chances in an endgame instance, that Dark Matter won't farm itself, but what about in an exp party? At least in XI overzealous Black Mages and Rangers would try to have a modicum of sense when it comes to enmity, because losing the experience you just spent ten minutes working on sucks, but in this it's just amusing to pull hate and fall to the ground in seconds from ornery, inexplicably not extinct raptors. You're just going to get raised and get ridiculous amounts of exp shortly thereafter anyway, with no real penalty to you, assuming a White Mage is the one Raising.

    I'm not advocating exp loss, since we already know it is not going to happen anyway, but you can punish people for going full retard in other ways, and those methods should be looked into.
    This I can get behind. But I really wouldn't want it to be severe to the point that no one goes out to help anyone in fear of death.
    (0)

  3. #153
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    No thanks to de-leveling. The most annoying thing in FFXI was doing some event, de-level, and be under the required level for your gear and have to do the rest of the event half naked.

    Why is there even a need for a massive death penalty? I can't think of any reason, and that is most likely why most MMOs are doing away with them now. Death is a penalty in itself, especially in a timed dungeon run. A full wipe even more so.

    Personally, seeing as fatigue was one of the first things abolished after Yoshi-P came on board as the new director/producer of FFXIV, I never see this being added and I am thankful for that.
    (4)

  4. #154
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    There is already punishment for dieing like crazy. It's called "Brink of Death" which basically makes you completely ineffective in battle, in which most important battles are timed.

    And, unlike in FFXI where intentional wiping is a completely valid tactic, here death of a group means automatic failure of an instance. So the punishment for death is more substantial here than before.

    Again, there's no real reason to do it here, at all. Those who are goal-driven value not dieing, especially those with Sanction. (even after getting a consumable sanction item, it still will be very costly to have to constantly replace it.)

    Again, there's plenty cost for dieing, people will be much less inclined especially if more gear like Sanction Gear becomes prevalent.
    (5)

  5. #155
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    if they added d-level in this game i would quit just as fast as i did xi because i hated it there and would hate it here as well. that was one of the few things i disliked about xi and it was enough for me to quit that game.
    (3)


    http://crystalknights.guildwork.com/

  6. #156
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Quote Originally Posted by Alerith View Post
    I might be misunderstanding which game you're talking about, but in FFXI, raise only returned a percentage of EXP back, depending on the tier.
    It's been years, my mistake.
    (0)

  7. #157
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Neomarl View Post
    The only reason I can think you or anyone would hate that is because you/they haven't played FFXI.

    It was awesome. Not having it is moving backwards.
    Your not serious? "I'm hardcore" how bout you keep track of your own exp and subtract 10,000 everytime you die and go spend 10 minutes getting it back. Death is already punished, if you think repairs aren't severe enough throw away 100k everytime you die, and YouTube yourself doing it or your total soft core casual. Played XI, hated it then, hate it now.

    Dumbest. Thread. Ever.
    (6)

  8. #158
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Neomarl View Post
    One of the best features of FFXI is not present right now in FFXIV.
    Deleveling was a necessary element as the game doesn't punish you enough for dying in FFXIV.
    Oh look, your gear condition has lowered by 10%! And you have to return to a home point. Is this supposed to be scary? NO.
    I want to feel terrified of dying. I want to **** my pants every time I enter a dungeon or face a threatening enemy. This game NEEDS the element of constant fear.
    Stop cattering to the casual market, and please try to bring back hardcore elements from the old FFXI days.


    Please bring back deleveling for 2.0!!!
    Gear damage is good enough, as your attributes are lowered drastically from being KOed. The reason I hated FFXI was because of deleveling, along with not being able to find a party all the time and having to solo.
    (0)

  9. #159
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by AsterBarnivere View Post
    *Puts a gun to your head* o.o oh you didn't mean that kind of dying did you?
    If its in-game that your referring to.. then yes , and dying is dying.. you just respawn back at your HP and suffer a slight Dur. Damage to all gear.. Brink of Death only last for so long ( which isn't long at all) and I haven't had Brink of Death for a long time. I really hope for a better " Fear of dying" system because right now really its just spending 5k here and 5k there....Especially in my shoes when I make 500k-1mil a day 5k is nothing.
    (2)

  10. #160
    Player
    Rubieus's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    573
    Character
    Rubieus Amrita
    World
    Tonberry
    Main Class
    Lancer Lv 81
    The fear of dying due to exp loss in order to create a more dramatic experience is a terrible albeit unique mechanic. Speaking strictly about FFXI, I have done raids where I lost 2-3 levels (75-73) Just because the runs would last 2-3 hours. (Namely End-game) Dying is just as much a part of video games as storyline. In most games when you die, you reload your last save (Normal console RPG) or HP (Bioshock). In some games your body drops and you have to go and fetch it. (Diablo, WoW).

    The issue with exp loss is that, I feel as if SE is reaching into my pocket and stealing not only my RL money but more of my precious time. That is not what I want to do when playing a game. While I agree the death status should have a greater impact. Currently they have 5min weakness and Duradamage. While it is possible that they could add Skill CD Reset so that it would make fighting that much harder and the need to stay alive that much stronger. In the end you are paying someone to entertain you. Do you really want them to throw pies (and squirt water) in your face? Is that what you consider fun?
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    ガンブレード!吉田も欲しいです!
    うん、銃は夢があるし、ガンブレードもFFらしいですよね

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