Wizardry online does that and more.Or just the people who want a exp loss, they can have it and only them. When they die they loss all their levels to every job bringing them back to level one on all jobs. Everytime.
Hey if they are so skilled that they want a death penalty that they think isn't so bad, then they can have this one because it won't effect them cause they're so good on time and skillful playing right?
If your character dies, that's it, you're dead. you go all the way back to level 1, you lose everything and other players can loot your body (That's if there's anything left)
This I can get behind. But I really wouldn't want it to be severe to the point that no one goes out to help anyone in fear of death.Barring the exorbitant outcry against exp loss, does anyone really think the current death penalty is fine as it is? A few minutes of sickness with ghetto Raise/returning, and every so often, at a rather tame rate, having to repair your gear? Which of course is free if you level crafts, 500 gil and a free DM5 if you sit in Ul'dah for someone to repair it, or 5k if you simply must throw your money away to the repair NPC.
Indeed, you can argue that dying hurts your chances in an endgame instance, that Dark Matter won't farm itself, but what about in an exp party? At least in XI overzealous Black Mages and Rangers would try to have a modicum of sense when it comes to enmity, because losing the experience you just spent ten minutes working on sucks, but in this it's just amusing to pull hate and fall to the ground in seconds from ornery, inexplicably not extinct raptors. You're just going to get raised and get ridiculous amounts of exp shortly thereafter anyway, with no real penalty to you, assuming a White Mage is the one Raising.
I'm not advocating exp loss, since we already know it is not going to happen anyway, but you can punish people for going full retard in other ways, and those methods should be looked into.
No thanks to de-leveling. The most annoying thing in FFXI was doing some event, de-level, and be under the required level for your gear and have to do the rest of the event half naked.
Why is there even a need for a massive death penalty? I can't think of any reason, and that is most likely why most MMOs are doing away with them now. Death is a penalty in itself, especially in a timed dungeon run. A full wipe even more so.
Personally, seeing as fatigue was one of the first things abolished after Yoshi-P came on board as the new director/producer of FFXIV, I never see this being added and I am thankful for that.
There is already punishment for dieing like crazy. It's called "Brink of Death" which basically makes you completely ineffective in battle, in which most important battles are timed.
And, unlike in FFXI where intentional wiping is a completely valid tactic, here death of a group means automatic failure of an instance. So the punishment for death is more substantial here than before.
Again, there's no real reason to do it here, at all. Those who are goal-driven value not dieing, especially those with Sanction. (even after getting a consumable sanction item, it still will be very costly to have to constantly replace it.)
Again, there's plenty cost for dieing, people will be much less inclined especially if more gear like Sanction Gear becomes prevalent.
if they added d-level in this game i would quit just as fast as i did xi because i hated it there and would hate it here as well. that was one of the few things i disliked about xi and it was enough for me to quit that game.
http://crystalknights.guildwork.com/
Your not serious? "I'm hardcore" how bout you keep track of your own exp and subtract 10,000 everytime you die and go spend 10 minutes getting it back. Death is already punished, if you think repairs aren't severe enough throw away 100k everytime you die, and YouTube yourself doing it or your total soft core casual. Played XI, hated it then, hate it now.
Dumbest. Thread. Ever.
Gear damage is good enough, as your attributes are lowered drastically from being KOed. The reason I hated FFXI was because of deleveling, along with not being able to find a party all the time and having to solo.One of the best features of FFXI is not present right now in FFXIV.
Deleveling was a necessary element as the game doesn't punish you enough for dying in FFXIV.
Oh look, your gear condition has lowered by 10%! And you have to return to a home point. Is this supposed to be scary? NO.
I want to feel terrified of dying. I want to **** my pants every time I enter a dungeon or face a threatening enemy. This game NEEDS the element of constant fear.
Stop cattering to the casual market, and please try to bring back hardcore elements from the old FFXI days.
Please bring back deleveling for 2.0!!!
If its in-game that your referring to.. then yes, and dying is dying.. you just respawn back at your HP and suffer a slight Dur. Damage to all gear.. Brink of Death only last for so long ( which isn't long at all) and I haven't had Brink of Death for a long time. I really hope for a better " Fear of dying" system because right now really its just spending 5k here and 5k there....Especially in my shoes when I make 500k-1mil a day 5k is nothing.
The fear of dying due to exp loss in order to create a more dramatic experience is a terrible albeit unique mechanic. Speaking strictly about FFXI, I have done raids where I lost 2-3 levels (75-73) Just because the runs would last 2-3 hours. (Namely End-game) Dying is just as much a part of video games as storyline. In most games when you die, you reload your last save (Normal console RPG) or HP (Bioshock). In some games your body drops and you have to go and fetch it. (Diablo, WoW).
The issue with exp loss is that, I feel as if SE is reaching into my pocket and stealing not only my RL money but more of my precious time. That is not what I want to do when playing a game. While I agree the death status should have a greater impact. Currently they have 5min weakness and Duradamage. While it is possible that they could add Skill CD Reset so that it would make fighting that much harder and the need to stay alive that much stronger. In the end you are paying someone to entertain you. Do you really want them to throw pies (and squirt water) in your face? Is that what you consider fun?
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