This I can get behind. But I really wouldn't want it to be severe to the point that no one goes out to help anyone in fear of death.Barring the exorbitant outcry against exp loss, does anyone really think the current death penalty is fine as it is? A few minutes of sickness with ghetto Raise/returning, and every so often, at a rather tame rate, having to repair your gear? Which of course is free if you level crafts, 500 gil and a free DM5 if you sit in Ul'dah for someone to repair it, or 5k if you simply must throw your money away to the repair NPC.
Indeed, you can argue that dying hurts your chances in an endgame instance, that Dark Matter won't farm itself, but what about in an exp party? At least in XI overzealous Black Mages and Rangers would try to have a modicum of sense when it comes to enmity, because losing the experience you just spent ten minutes working on sucks, but in this it's just amusing to pull hate and fall to the ground in seconds from ornery, inexplicably not extinct raptors. You're just going to get raised and get ridiculous amounts of exp shortly thereafter anyway, with no real penalty to you, assuming a White Mage is the one Raising.
I'm not advocating exp loss, since we already know it is not going to happen anyway, but you can punish people for going full retard in other ways, and those methods should be looked into.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.