no.. just no
no.. just no



Because deleveling is so scary, right.


In a sense. Imagine if you die while fighting Ifrit at cap. You would Delevel if you lost.
What deleving encourages is more thought before a fight. More Precaution.
It also discourages zerg rushing enemies with complete disregard, though this was more of a problem when parties were 15 man.
For those of you who dont know, you only lose exp if you don't get a raise)
Last edited by Mudd; 07-03-2012 at 09:37 AM.

Go play the only MMO with a death penalty
What one is the only one?
Ultima Online having your corpse lootable was a pretty good death penalty. FFXI just made you drop a handfull of exp, at least people were safe when they did things and didn't just slam their heads into the wall/instance/fight until they won.
Make....make them lose Anima! I bet some people would rather lose exp instead considering how much they treasure the stuff.
But really, I think there has to be some actual fear of death it's utterly silly how little people care about being murdered. Takes all the edge out of exploring the world as well when there is no repurcussion of not watching your step.
Last edited by Jynx; 07-02-2012 at 02:58 PM.
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