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  1. #111
    Player
    Koroma_tanuki's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    74
    Character
    Ironmusketeer Koroma
    World
    Excalibur
    Main Class
    Armorer Lv 50
    I've heard lot's of Terrible suggestions on these forums but this is by far the worst.
    (10)

  2. #112
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Scherwiz View Post
    Oh dear... god... it's you.

    You were the death penalty on Valefor.
    Aw yeah boy.
    (0)

  3. #113
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kyuuen View Post
    Played XI, didn't care for de-leveling then.. won't today, as I'm sure most others wouldn't either.
    Word.
    /10char
    (2)

  4. #114
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    No, for the love of the freaking Twelve. This wasn't a fun mechanic. This wasn't compelling gameplay. While I agree that significant death penalties wind up affecting gameplay, they - for me - wound up affecting it to the tune of 'not fun at all, even a little bit'. Death being a slap on the wrist means if you screw something up, you can laugh about it, pick yourself up, and carry on. Additionally, XPing in this game is so relatively easy that XP penalties on death wouldn't even be an effective slap on the wrist; they weren't either in FFXI (unless you were a BLM who wasn't a fan of soloing, in the ToAU era, who wound up dying a lot due to heavy LS raiding. I have scars. And a hastily-leveled BRD that I switched my main to and never looked back until Abyssea. And you know what? I hated capping XP on BRD, too, even though it was 'easier'. It made me regret and dislike doing the fun content in the game, until Evil Abyssea came out with its XP raining from the skies, and then suddenly death was hilarious. And you know what? It owned.)

    This isn't a [CENSORED] CASUALS vs. XXXHARDXXXCOREXXX argument, this is a "this gameplay sucks" argument, and to posit this as one of the 'best things about FFXI' is one of the most amazingly, mind-bogglingly, slackjawed-Taru-giving-a-goobbue-stare level of shamefully disingenuous assertions I have ever read as long as I've been reading these forums. I almost feel like the OP deserves an award for that line alone.
    (6)
    7UP!


  5. #115
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Neomarl View Post
    The only reason I can think you or anyone would hate that is because you/they haven't played FFXI.

    It was awesome. Not having it is moving backwards.
    At the end of the day its about as annoying as gear repair. thus not a penalty, thus a waste of time.
    If you want to talk about Punishing ko's lets go down this rabbit hole.

    how about stacking xp debt? How about a system where your gear randomly vanishes from your inventory? Hell how about perma-death?

    Come on you want to get masochistic about this. Lets get serious.
    (4)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #116
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Jinrya-Geki View Post
    I hate delevel system, it's so dumb.

    A debt system is easier.

    The more you die, the higher you debt becomes.

    Say you die as a 50 paladin, your exp debt is now 100,000 exp. you kill a mob worth 1000 exp. 500 exp goes to your actually level, while the other 500 goes to the debt. You will not get full exp until the debt is paid. If your level 50 the debt won't matter it won't go down cause your not gaining exp to your level bar. But when you try to level another class that isn't 50 then debt will become active.

    Now there should be a limit, for example you die 10 times. That will be the maximum amount times till the exp debt will no longer go any higher. 100,000 exp debt each death x10 being the maximum deaths = 1 million exp debt to pay off.
    I was actually going to say this Jin but it all comes down to the same thing. A infinite time sink where players are wasting time and resources to go out and spend longer to level up than there needs to be in the game. That is counterproductive and should not be introduced to the game we are playing. If they want to make the debuff a little more harsh than albeit they should do it, but this just isn't the same grindfest as FFXI and for that I am glad.
    (6)

  7. #117
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Griss View Post
    Come on you want to get masochistic about this. Lets get serious.
    I like your style, big boy~.
    (1)
    7UP!


  8. #118
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    I think the OP either doesn't know or is forgetting that at 50, your exp doesn't cap out at max exp like in XI. You literally stop gaining exp once you hit 50, so if this game did have exp loss anyone who died would immediately delevel to 49. I can see how this would be a huge problem for a lot of events.

    Yoshida doesn't want to punish players The days of Tanaka are over. Go play Tanaka's game if you want that.
    (2)

  9. #119
    Player
    Arjuna_Deluna's Avatar
    Join Date
    Mar 2011
    Location
    Berkeley, CA
    Posts
    22
    Character
    Arjuna Deluna
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Neomarl View Post
    One of the best features of FFXI is not present right now in FFXIV.
    Deleveling was a necessary element as the game doesn't punish you enough for dying in FFXIV.
    That anyone ever in the entire world has this opinion is completely and utterly shocking to me. Deleveling is probably the worst mechanic ever. If you're going to die and fail at something anyway you should not be further punished by losing experience points that you had to spend time earning. Maybe every time you die SE should randomly just delete an item in your character's inventory and in really rare cases the entire character - wouldn't that be cool!?
    (4)

  10. #120
    Player
    Awdogsgo2heaven's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    King Koopa
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Why not add it? It might appease these 'leveling is too easy' folks. The fact is, even if you could de-level in this game from death, who cares? Leveling is so easy, you could get it back in no time at all! Might add at least a little bit of fright when dying, but it won't be like FF11 and be followed by complete despair when you realize it will take at least a whole day or two to get it all back.
    (2)

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