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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Jinrya-Geki View Post
    I hate delevel system, it's so dumb.

    A debt system is easier.

    The more you die, the higher you debt becomes.

    Say you die as a 50 paladin, your exp debt is now 100,000 exp. you kill a mob worth 1000 exp. 500 exp goes to your actually level, while the other 500 goes to the debt. You will not get full exp until the debt is paid. If your level 50 the debt won't matter it won't go down cause your not gaining exp to your level bar. But when you try to level another class that isn't 50 then debt will become active.

    Now there should be a limit, for example you die 10 times. That will be the maximum amount times till the exp debt will no longer go any higher. 100,000 exp debt each death x10 being the maximum deaths = 1 million exp debt to pay off.
    I was actually going to say this Jin but it all comes down to the same thing. A infinite time sink where players are wasting time and resources to go out and spend longer to level up than there needs to be in the game. That is counterproductive and should not be introduced to the game we are playing. If they want to make the debuff a little more harsh than albeit they should do it, but this just isn't the same grindfest as FFXI and for that I am glad.
    (6)

  2. #2
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    no, and a pox on you for even suggesting it
    (6)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Losing all buffs including food and most importantly, sanction, is enough of a penalty - not even counting continual repair costs. We don't need to exacerbate the problem.

    This is a side attempt to get people to grind more, and in FFXI it only equated to a pointless and frustrating time sink.

    More people from the grindmore camp trying to force people to play their way. Nothing to see here folks.
    (5)

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Please, no de-leveling ever. It doesn't make people play smarter or better, it makes them play only as well enough as they have to to not die. Good players play well for the sake of not being terrible at the game, not out of fear of a death penalty. Players who know what they're doing should do so regardless of the consequences of death.

    If anything loss of XP/levels creates an unfriendly environment. People are quick to blame or hate others who may or may not have slipped up if it resulted in a death. People hate losing things they've worked for and if they can blame another for it they will. This also makes people afraid to try anything that could potentially get them killed, like anything other than the optimal party setup. People already don't like wandering far from the optimal setups or taking risks as it stands.

    I don't see any upsides to de-leveling other than a masochistic kick in the balls after failure. Why do we need to be punished further for dying? Shouldn't we try to not die simply for the sake of not dying?
    (4)

  5. #5
    Player
    Randelmire's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    342
    Character
    Macaroni Love
    World
    Siren
    Main Class
    Gladiator Lv 80
    Deleveling simply does not fit in the game they are trying to create.

    You would know this very well if you read the producer's letter.
    (4)
    Last edited by Randelmire; 07-02-2012 at 10:37 PM.

  6. #6
    Player
    Nomski's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    22
    Character
    Nom Ski
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    A Million times no! EXP is easy to get, the gear damage is more a deterrence than de-leveling, the EXP gain in this game would have to go back to how it was at launch with fatigue for that to actually be such a burden on players. Yoshi has the game how it should be for dying, just because you die doesn't mean you should have to waste up to a few hours of your time grinding back your levels FFXI style.

    Death = gil out of the economy/gives players another reason to level crafting. It's grand how it is.
    (3)

  7. #7
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    When it comes to death penalty, our opinion of this game doesn't matter as much as the opinions of the gaming community at large. The main goals this game has had since launch were to fix the game up and bring people back. The MMO community is very picky when it comes to death penalty. AION was universally trashed for its soul sickness system at launch because it slowed down progress... and that system was nothing compared to delevelling in Final Fantasy XIV.

    The fact is that players want the time that they invest in a game to be well-invested. Delevelling is just a slap in the face these days to modern MMO gamers - especially those whose first MMO was Bobby Kotick's evil empire of doom, World of Warcraft.

    For that reason alone it will not happen. Don't get your hopes up.
    (3)

  8. #8
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    No to delevel.
    (3)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    I want delevelling back so class stacking can take a whole new level lmao.
    (0)

  10. #10
    Player
    Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80
    no, I've played 11 for longer then it was out in the US and it's annoying to die while trying to get exp to lose it. Even 11 has changed this now, you can't lose EXP below level 30 now I think. This game is also different. You have no EXP buffer once you cap level and everyone would be de-leveling every time you wiped. That would lead to even more of an elitist culture then now meaning that even a party finder would be useless. Also it would mean they would have to remove the gear damage penalty from the game if they were put it in to keep the death penalty from being too great. Which removes part of the economy that was developed for this game.

    I guess you don't understand how the current death penalty system works in this game. When you die, your gear gets damaged. meaning you have to repair it. NPCs can repair it up to 99%. But if you wish to trade or sell the gear on the AH, you need it at 100%. So you need to have the skill to repair it yourself or get someone to do it for you. It doesn't totally break your gear in one shot when you die so you can keep trying.

    so maybe if you want to have fear of dying, SE can add a Hard Core mode where your gear totally breaks every time you die, and can only be set from the Square Enix Account Management screen on the character. so you have to logout of the game to change it.
    (3)

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