
Originally Posted by
Chadwick
If you are in a Linkshell that shares hamlet seals among your members, it's not all that unlikely that you will need to do somewhere around 200 (maybe more, maybe less) Hamlet Defenses in order to get enough seals for your active members.
At the current level, and under the current point scheme, the only way to achieve the 60,000 points needed to have a real chance at seals is to adopt a very specific class (stacking) setup and extend the time spent in the Defense to around 20 minutes or longer, in order to kill that most important mob, who is alone worth 10k points, the Zombie Mage.
Assuming 20 minutes spent inside hamlet (this would be a very fast run) and 15 minutes waiting in between successful hamlet runs, a group of players who are dedicated to getting everyone in their group a relic will have to spend around 35 x 200 / 60 = 116 hours.* Let's be generous and call it 100 hours.
100 hours.
In Hamlet.
100 hours picking up a pot, delivering it to an npc, running circles around an npc, then picking up another pot simply to repeat the process ad nauseum. I'm not using latin here just to sound smart; you will literally be nauseous after doing this for hours upon hours.
100 hours kiting a boss mob in circles.
100 hours spamming progress synth abilities.
100 hours casting regen on NPCs.
100 hours of the Thrill of Battle!
Of course, you can choose to go it alone, as some have attempted, and you will either get disgustingly lucky and maybe spend less time in Hamlet Defenses, or you'll be stuck there for who knows how long. Don't you love unreliable (and low) drop rates?
The fact is that this is a video game. Us players play it for long periods of time, if we weren't doing hamlets we would probably still be (wasting?) time on FFXIV in some manner or another. But GOD DAMN HAMLET IS (in its current form) DAMN NEAR OBJECTIVELY THE WORST CONTENT EVER PUT IN THIS GAME. At the very least it is mind numbingly easy and boring. The real issue is not the time investment required, but how this game forces you to spend that time (if you harbor any hope of getting a relic and enjoying what's probably the best quest line currently in the game).
You want a powerful weapon to use on your warrior or mage, and you are turning in colored pots for 100 hours.
100 hours for a single step (out of many steps) towards "relic" weapons is pretty disgusting. 100 hours of mindless, sleepwalking, nausea inducing content is beyond insulting.
People are doing this content. People have already completed this content. This content is in no way insurmountable. In video games, and MMOs especially, players will suffer through all kinds of horribly designed content just to reach that prize at the end. Again, the issue isn't the work and dedication and knowledge required to get a relic, it's that you have to spend the VAST majority of that time in the LEAST interesting content. But, as some people are keen to point out, if you can't handle being forced into spending dozens upon dozens of hours in badly designed, mind-numbingly boring content without complaining (oh dear! complaints!), then maybe relic "isn't for you".
This content is boring and awful. You are forced (by way of awful drop rates) to spend obscene amounts of time in the boring and awful content.
There are various ways they could make Hamlets better. Horribly low drop rates that didn't artificially extend the lifespan of the relic content would be a way. Allowing DoW and DoM classes to actually participate in successful seal runs would be a way. A token system would be a way. A non-retarded point system would be a way.
But, instead of a conversation about how to improve this content that is obviously lacking, people power through the hours upon hours that this content demands and laugh at the players who have THE GALL to complain.
Hamlets suck and are bad.
*time actually spent in Hamlet Defense may vary, your hatred and disgust with Hamlet by the time you're done will not