

Agreed; For Eureka too.
This is kinda-sorta how Guildwars 2 works, with each specific zone/zone series having a specific currency related to whatever goes on inside. Pretty streamlined too.
They hinted about a field mission in Dawntrail in an interview, I hope they go through with the idea. I really loved both Eureka (the latest iteration with more QoL) and Bozja.
They can have Eureka's zone structure and challenge log together with Bozja encounter design (Skirmishes, CEs and raids) and they'll pretty much take the best of both worlds.
I'm not quite sure which power system I prefer though... I think I like Lost actions better than Logograms, but I also enjoyed the Magia Board. I'd welcome something brand new though!
Last edited by Raikai; 09-03-2023 at 11:59 PM.



I like the field content. :3
♥♥♥
Give us field content, that actually feels like a lived in zone full of quests, small towns and not just bland set Fate set dressing.
Also allow a fun zone progression with multidud avenues to interact with it such as allowing your gatherer and crafters help with its enconomy.
Exploratory zones should be a small playground where the devs can test around with different, varied forms of open world content ideas that can hopefully translate to the actual game zones themselves.
At least this is my ideal. We've had a few good FATE ideas from Bozja but I want something more than just Fate grinds.

People keep mentioning field content because they know SE is capable of implementing that. With some issues, yes, but they have done it in the past.
The alternative would be wishing that SE invested a lot of dev power into revamping the open world and designing new instanced content, but hoping for it to happen is kinda optimistic now.
Also, Lost Ark combat is boring as heck too. The character/skill development system is very good and is something SE should take a closer look at, but the combat itself is pressing stuff that's not on CD.



I would like to have open world content similar to ff11 and ff14 1.0 that doesn't involve going into a instance that claims to be open world but ends up being closed off from the rest of the game.
the only problem is they can't make field content stuff in the regular open world because it has to happen in an instance. World zones cap out at 300 people. Putting things in instances allow for the control of capacity of people for the most optimal experience and allow for the use of the lost actions and getting the instant teleports to things, and having the raids within the instances.
the cost to make that happen in the regular world zones, most likely isn't worth it.



Eureka was enjoyable when it was first released, it had to be experienced at the time to truly appreciate it,or at least, that's my opinion.
However, the content did suffer from a significant balancing issue, particularly regarding XP rewards,
the second area, Eureka Pagos, was an absolute nightmare.
As for Bozja, I found it less appealing, even though the boss fights were much better executed.
While having three raids was cool, visually, the maps were quite unpleasant for the eyes—empty, dull, and lacking inspiration."
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