I like the concept of Eureka but yeah the classes play so fuking boring I am falling asleep farming monsters.
Maybe was more fun back in Stormblood idk.

I like the concept of Eureka but yeah the classes play so fuking boring I am falling asleep farming monsters.
Maybe was more fun back in Stormblood idk.




Eureka classes were 100% more interesting when the level cap was 70, however in exchange the grind was harder, the crystal gain in hydatos used to be the crystal gain in all 4 zones, and you couldn’t use the birdwatcher to use crystals to buy zuzu/Luigi/penny. On top of that osodes/cloaks didn’t exist till hydatos and were exceedingly rare in 4.5 (as was elemental armour) so everyone was just weaker in general. The lack of mounts with many seats at the time also meant you couldn’t carry new people to higher level NM’s
So in general tje classes were better but if you like the level of grind in anemos/pagos/pyros vs hydatos then everything else was worse




So hey, instead of just name dropping Lost Ark, and saying the devs should Play Other Games...how about you actually mention what these other games did that is apparently so much better?
And how it would work for FFXIV and what all different FFXIV needs to do to incorporate what these other games do.
How much do we have to flip FFXIV and overhaul it to not be FFXIV anymore, and just be X game?
No more 1-2-3 or 1-1-1?
Then what? What is the solution?
Id love to hear DEPTH to your ideas to improve the game, and not Just Complaints that its bad.
Your opinion is noted but a lot of people do not agree with your assessment.Eureka is very boring, killing mobs with EW's boring jobs is a chore. When chain pulling everyone just presses 1-2-3 really while healers press 1-1-1, AoE combat in this game is very boring, sorry to say.
The NMs in Eureka are also very boring, they do very basic attacks like donut, out, or half room cleaves. I don't know why anyone thinks they're fun.
And the Bozja field content is even more boring than Eureka because you have to constantly run from FATE to FATE so you can't even pause and chill and talk to friends, yes, talking to the zone and to friends is the most fun part of field content but the gameplay is actually very boring.
On the other hand the stuff that ain't in the field, like Baldesion Arsenal and Delubrum, along with CLL and Dalriada, those are the best raids the game has seen. The actions make the jobs feel fresh and the mechanics and large-scale nature make it unique and feel like you're really playing a massive multiplayer game not just a virtual platform for clubbing.
If they ever make field content again, they need to take their own advice and play other games because other games have done open world style grinding far more fun than Eureka and Bozja, hitting a mob and doing 1-2-3 ain't it, it really isn't it's very boring especially with how boring jobs are now, because the base combat in this game is very boring unlike in Lost Ark.
You know Titanman your alts would last longer if you stopped following your predictable formula… if you posted a thread or 2 a week or posted on a way that most of the time is aggressive you’d survive longer… but no you have to make threads on the daily or post in necros daily because you have some weird want and need to be up the front page in some capacity. You also have the capacity to make genuinely interesting topics but spend most of your energy stiring the pot and it’s just not healthy my man. You want this game to survive surely because it’s probably the only thing funding your multiple personality lifestyle you got going on.
Eureka post fixes was a fun time except the first zone it’s still a weird wall to entry…. Bozja and zadnor are nice pieces of content which my personal issue is the environment was so dreary and dull it made long hauls there tiresome so some visual variety is needed if they do this again.




I agree that these raids were some of the best in the game. Part of it is probably how approachable the Bozja ones were too. The most casual players could enter them and mechanics were only telegraphed once, so if you didn't use your head then you would die to them.
What I really liked about CLL was how casual players could just do the raid like it's an alliance raid, but 8 confident players would take on Lyon. This is a concept that could be extended even to alliance raids. Have 16 players get carried through the easier fight and have 8 people do a savage-like fight nearby with high stakes. Eventually some casual players will end up in a situation where there are 7 confident players and 17 not-confident players, and one of them will have to step up. They will go at it and realize they can do this harder content and it becomes more accessible that way.
Another thing that was a good middleground was only telegraphing everything once. It allows casual players to understand what it is going on if they pay attention, but doesn't handhold them too much. There was also the method used in Anamnesis Anyder and subsequent dungeons where the attacks are not telegraphed until it's too late, so that you still have to learn to anticipate some of them based on the animation, which is preferable.
As for grinding in these areas, I suppose I am just old school in that farming enemies with 1-3 attacks in a relaxing environment with decent music is fun to me, if there is a fixed end to my grind such as reaching a level cap or getting a certain amount of clusters. And I agree about the social aspect in Eureka between NMs. It's a big part of what is lacking in EW with the degree of solo or small-scale raid content. Although not as much as Eureka, you could at least chat in Shadowbringers in the Bozja raids, DR or occasionally the field areas, but we're just missing that entirely now except in alliance raids and at hunts.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560




OP is actually raising a very good point. The thing that made bozja interesting is exactly the 3 raids. Everything else was just fate grinding and reused boss fights (they even reused the scorpion from the burn). In endwalker this got distilled down to variant and criterion dungeons. Now what we need for variant dungeons to be more interesting are more a far deeper customization of variant actions. IMO criterion can stand on its own legs in terms of how well it is designed. You'll might say "but it needs better rewards". To that I say: sure, give them more rewards, idc. I'm more talking about how fun it is to play and variant dungeon runs ironically suffer from not having enough variety. I disliked the bozja system of the actions being consumable, I would have enjoyed it way more if they were one time unlocks so I think a deeper variant action system should be that aswell.
Yeah, I honestly think they should just only do lifestyle content and fully integrate mods into the game so it can become IMVU Fantasy XIV for all to enjoy as god intended.
It would just be better if it were part of the actual open world instead of a separate zone IMO - Would be nice if this were possible
Southern Front though is probably the best iteration out of all the zones. At least when looking at it in the long term.
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