Game's got issues and has always had them. Problem is, what those issues are and how to address them are going to very per individual, with the more hardcore trending toward a vocal minority whose demands aren't going to be in line with the silent majority.
Personally, I only sub periodically because I'm not a fan of time gating and this sentiment was fostered the moment they added tomestone gear back in 2.whatever. From my perspective, it's contradictory to promote a system of being able to level all classes on a single character only to prohibit them all from reaching their max potential arbitrarily. Doesn't matter if the best stuff technically isn't needed, it's still an artificial limitation intentionally designed to string out subs over a couple months. I've had people try to tell me this is a good thing because they don't want no-lifers being max gear in a day, when my thought there has pretty much always been, "So?" They're going to burn themselves out no matter what and consistently demand more no matter how much they're pandered to. Infinite grind may be hyperbole, but there is a point where some lose track of what's reasonable to the average player. More raids, savages, ultimates, and so on simply aren't going to fix the game when these people are already operating from a warped perspective that lends itself to the sentiment that a game is only good if it's your only game at the expense of all others.
The above may not be my only beef with the game, but it's just one that's been around virtually forever. I indulge in the story content between a mix of JRPG shortage and those that do come out being to my taste. Even when I'm not subbed, I do check on the forums periodically and have to wonder if some folks have played the same game I have based on very questionable and tenuous takes, but sometimes I need to remind myself that the US education system has been on the decline since the 80s and I'm probably reading the prattle of folks 10+ years my junior. So sometimes it's not just a matter of preference, but life experience and exposure to other media that can help fill in gaps or provide more nuanced analysis. Those thinking we should've been able to take the Garlean side throughout game events or that there should be significantly branching narrative don't really grasp how non-viable that is in the MMO sphere and a more PvE-centric game in particular. And while I don't disagree that something like BG3 is a good thing and ideally a new bar for future game development, genres are still going to have their norms (even if they should be challenged to avoid stagnation) and the parasitic nature of shareholders are still going to inhibit artistic freedom.
Tomestone issue aside, if you were to ask me what I'd like to see in the game, it'd pretty much be to make the open world matter as a counter to "exploration zones" or lack thereof, to basically give us a persistent Ishgard restoration kind of activity on crack for crafters/gatherers that can facilitate growth of wealth and acquisition of unique things without reliance on the RMT infested AH, complete overhaul of the glamour/dye system, overhaul the music creation system so people can program their own tunes with multiple instruments that can be added to personal orchestrions, and throw the current housing system in the trash can and give us truly instanced systems alongside elective neighborhood building among friends. I've got things I'd like to do to classes and rotations, too, but that's too much of a topic for a random paragraph blurb and would fundamentally disagree with the current endgame alignment. Basically, more dungeons and raids we'd all want to rush through ASAP aren't on the menu, and some things I'm considering more for the enjoyment of others than myself. Will these happen? Probably not. But I have no issue playing other games and won't lament when this one finally loses that appeal to return. I won't lament that day because I refused to let any sort of addiction take root, am not trying to pander to some streamed audience when I do play, and certainly don't conform to the whims of the often-exaggerated "community" mob that could just as easily be a bunch of trolls trying to make things worse with how easy anonymity is to manipulate on the net.
We already know the patch cycle to a T
6.5 late September/October- most of the rest of the story, last dungeon, trial and alliance raid
6.55 January- last V/C dungeon, tiny bit more story
7.0 late summer
So by April it will be 6 months since 6.5 (I barely even count 6.55 as a patch here compared to 5.55 that gave us Zadnor or 4.55 which gave us hydatos) and about 4 months till 7.0, if you are super generous and call 6.55 a patch it’ll still be 7 months from 6.55 to 7.0 and at the time of 6.5 releasing it’ll be 4.5-5 months since 6.4
So yes there will be periods of 6 months between patches and what is being offered between now and 7.0 is frankly embarrassing
The Dawntrail waiting room is probably gonna be the most trying era of modern XIV. ~8 months, hope you all have something planned to occupy you because I sure as hell don't.
You are assuming there wont be a patch in between. I am fairly sure they are well aware of the possible gap. Have a little faith, yeah?So by April it will be 6 months since 6.5 (I barely even count 6.55 as a patch here compared to 5.55 that gave us Zadnor or 4.55 which gave us hydatos) and about 4 months till 7.0, if you are super generous and call 6.55 a patch it’ll still be 7 months from 6.55 to 7.0 and at the time of 6.5 releasing it’ll be 4.5-5 months since 6.4
You mean things like patch 6.38 where they only make small adjustment for pvp job actions, relieving abyssos savage's loot restrictions, and fixing a couple of bugs that they indirectly created themselves/slipped through their QA check without offering additional content to do? lol
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