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  1. #1081
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Question for people mostly related to the topic

    A lot of people point to the other big thing EW added besides C/V is EO, do you feel like EO was a worthwhile addition that made EW better or just kinda a waste of space because I don’t really have a good pulse on the community’s perception of EO

    I personally think that if their idea of new deep is just reskinning the old ones at the current level cap it isn’t really worth it, I know I talk about field content a lot but it’s my favourite content so I know the most about it. I think it’s hard to deny that field content has a smooth progression over the years from diadem 1.0 to diadem 2.0 to eureka to Bozja (I know some of the Bozjan Changes were unpopular with some of the eureka crowd but I think overall most agree it was an improvement). I don’t feel any progression on deep dungeons, if EO capped at level 60 I’d probably just go “I haven’t seen this floor set from POTD before”, I guess you could say that every dungeon is fundamentally the same but when it comes to optional endgame grind content are deep dungeons really doing anything
    Guess I'll go and try it, if only for science. DDs thus far have been so barebone that even that feels pretty "ugh" for me.

    If it ends up being more of the same, then... yeah, seems like it'd be a waste of time compared to just expanding the ilvl span of the former DDs.


    Which kinda sucks, in that, fundamentally or in terms of prospects, it's the among the kinds of content that would most appeal to me... if only it weren't about minimizing development costs per hour of grind produced instead of maximizing what could be done with procedurally generated environments.


    EDIT: Well, that was about as disappointing as I should have expected. Just the newest skin on identical gameplay/playflow.
    (5)
    Last edited by Shurrikhan; 09-08-2023 at 05:42 PM.

  2. #1082
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Question for people mostly related to the topic

    A lot of people point to the other big thing EW added besides C/V is EO, do you feel like EO was a worthwhile addition that made EW better or just kinda a waste of space because I don’t really have a good pulse on the community’s perception of EO

    I personally think that if their idea of new deep is just reskinning the old ones at the current level cap it isn’t really worth it, I know I talk about field content a lot but it’s my favourite content so I know the most about it. I think it’s hard to deny that field content has a smooth progression over the years from diadem 1.0 to diadem 2.0 to eureka to Bozja (I know some of the Bozjan Changes were unpopular with some of the eureka crowd but I think overall most agree it was an improvement). I don’t feel any progression on deep dungeons, if EO capped at level 60 I’d probably just go “I haven’t seen this floor set from POTD before”, I guess you could say that every dungeon is fundamentally the same but when it comes to optional endgame grind content are deep dungeons really doing anything
    EO was alright. Too similar to the first iteration imo. I cleared it twice and do not feel inclined to go in again. I just really don't like all the side content having progression systems that do not exist in any other part of the game. It robs these interesting[ish] ideas of any real impact. I also... kinda.... really enjoyed og diadem. It was a MESS but it was fun to try my luck at getting one of the rare bullshit weapon drops.
    (4)

  3. #1083
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Question for people mostly related to the topic

    A lot of people point to the other big thing EW added besides C/V is EO, do you feel like EO was a worthwhile addition that made EW better or just kinda a waste of space because I don’t really have a good pulse on the community’s perception of EO

    I personally think that if their idea of new deep is just reskinning the old ones at the current level cap it isn’t really worth it, I know I talk about field content a lot but it’s my favourite content so I know the most about it. I think it’s hard to deny that field content has a smooth progression over the years from diadem 1.0 to diadem 2.0 to eureka to Bozja (I know some of the Bozjan Changes were unpopular with some of the eureka crowd but I think overall most agree it was an improvement). I don’t feel any progression on deep dungeons, if EO capped at level 60 I’d probably just go “I haven’t seen this floor set from POTD before”, I guess you could say that every dungeon is fundamentally the same but when it comes to optional endgame grind content are deep dungeons really doing anything
    I'm not a deep dungeon fan at all but the one person from my FC who I saw in PotD a lot seemingly hasnt touched it. Personally I dont find the concept all that interesting and PotD has also soured me on a lot of it (having an upgrade chest explode in your face while you're already starved for upgrades isnt that fun). To fix deep dungeons for me I think I would need a boss rush mode without the aetherpool system. The trash floors are simply not interesting to me. Either that or go radically different and make a proper roguelite game mode out of it with whacky actions, upgrades and passive items.
    (9)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  4. #1084
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Saraide View Post
    I'm not a deep dungeon fan at all but the one person from my FC who I saw in PotD a lot seemingly hasnt touched it. Personally I dont find the concept all that interesting and PotD has also soured me on a lot of it (having an upgrade chest explode in your face while you're already starved for upgrades isnt that fun). To fix deep dungeons for me I think I would need a boss rush mode without the aetherpool system. The trash floors are simply not interesting to me. Either that or go radically different and make a proper roguelite game mode out of it with whacky actions, upgrades and passive items.
    Now that I think about it I'd like to see a roguelike mode but also make use of the Lost Actions. That way some runs will be doomed for failure, others will be hard fought, and if you are lucky you become "Binding of Issac" levels of busted and just laser down everything like a living Death Machine.
    (4)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  5. #1085
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    418
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Question for people mostly related to the topic

    A lot of people point to the other big thing EW added besides C/V is EO, do you feel like EO was a worthwhile addition that made EW better or just kinda a waste of space because I don’t really have a good pulse on the community’s perception of EO

    I personally think that if their idea of new deep is just reskinning the old ones at the current level cap it isn’t really worth it, I know I talk about field content a lot but it’s my favourite content so I know the most about it. I think it’s hard to deny that field content has a smooth progression over the years from diadem 1.0 to diadem 2.0 to eureka to Bozja (I know some of the Bozjan Changes were unpopular with some of the eureka crowd but I think overall most agree it was an improvement). I don’t feel any progression on deep dungeons, if EO capped at level 60 I’d probably just go “I haven’t seen this floor set from POTD before”, I guess you could say that every dungeon is fundamentally the same but when it comes to optional endgame grind content are deep dungeons really doing anything
    Honestly, from my view, waste of space that needs to be better. Feels like its one of those things that you either do on release, go mad and do solo, or try and hope to try and convince your friends/fc members to do after the fact. For Materia, there seems to be little interest in EO now. It doesnt feel like its long lasting/engaging content.
    (6)

  6. #1086
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,993
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Question for people mostly related to the topic

    A lot of people point to the other big thing EW added besides C/V is EO, do you feel like EO was a worthwhile addition that made EW better or just kinda a waste of space because I don’t really have a good pulse on the community’s perception of EO
    I don't think EO is worthwhile at all. It feels to me like another 100 floors of PotD. HoH at least innovated upon the formula with magicite and big rooms, EO is basically just higher-leveled PotD. It kind of feels like they were pressured to add another Deep Dungeon, so they just rushed one out with minimal innovation, doesn't feel like any passion went into it.
    (12)

  7. #1087
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    EO was pretty much dead on arrival. The weapons were worse than what was already available at the time for far less effort, and the leveling aspect, which is what kept PotD relevant throughout the years- is very inefficient compared to other methods like dungeons/roulettes. It did pretty much nothing new to reiterate on the Deep Dungeon formula and largely feels like a visually and thematically less interesting PotD. Which is incredibly disappointing to me because I was personally looking forward to a 6.X DD.

    I said this in a different thread so I'll state it again here: I would much rather they choose one singular DD as a base to reiterate upon for future additions/changes to give it more depth and content rather than making more of the same, but with a different level cap.
    (7)

  8. #1088
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    418
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Saraide View Post
    I'm not a deep dungeon fan at all but the one person from my FC who I saw in PotD a lot seemingly hasnt touched it. Personally I dont find the concept all that interesting and PotD has also soured me on a lot of it (having an upgrade chest explode in your face while you're already starved for upgrades isnt that fun). To fix deep dungeons for me I think I would need a boss rush mode without the aetherpool system. The trash floors are simply not interesting to me. Either that or go radically different and make a proper roguelite game mode out of it with whacky actions, upgrades and passive items.
    You know what would be cool? FFXII trial mode, where you fight a series of monsters/bosses from stage (floor) 1 to 100. That was pretty cool. A FFXIV iteration of that, as a deep dungeon, could be neat.
    (4)

  9. #1089
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    287
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Supersnow845 View Post
    Question for people mostly related to the topic

    A lot of people point to the other big thing EW added besides C/V is EO, do you feel like EO was a worthwhile addition that made EW better or just kinda a waste of space because I don’t really have a good pulse on the community’s perception of EO

    I personally think that if their idea of new deep is just reskinning the old ones at the current level cap it isn’t really worth it, I know I talk about field content a lot but it’s my favourite content so I know the most about it. I think it’s hard to deny that field content has a smooth progression over the years from diadem 1.0 to diadem 2.0 to eureka to Bozja (I know some of the Bozjan Changes were unpopular with some of the eureka crowd but I think overall most agree it was an improvement). I don’t feel any progression on deep dungeons, if EO capped at level 60 I’d probably just go “I haven’t seen this floor set from POTD before”, I guess you could say that every dungeon is fundamentally the same but when it comes to optional endgame grind content are deep dungeons really doing anything
    As a Deep Dungeon Enjoyer, Eureka Orthos is decent enough with some new tricks and novelties to make things interesting. The main problem I've heard about is power scaling, as mobs supposedly ended up as HP sponges, which made solo runs tedious.
    (2)

  10. #1090
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    507
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Question for people mostly related to the topic

    A lot of people point to the other big thing EW added besides C/V is EO, do you feel like EO was a worthwhile addition that made EW better or just kinda a waste of space because I don’t really have a good pulse on the community’s perception of EO
    EO was my first DD, except the mandatory floors in potd, and soloing it, has been one of the more enjoyable things for me to in EW.

    That said, since its the first DD i got invested in, I dont feel the repetition factor that I might have gotten from HOH and POTD
    (0)

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