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  1. #1
    Player FenyxRising's Avatar
    Join Date
    Aug 2023
    Posts
    234
    Character
    Fenyx Rising
    World
    Adamantoise
    Main Class
    White Mage Lv 90

    Duty Support has now killed every required ARR to SB dungeon

    Keeper of the Lake's last boss went from a crazy AoE dodgefest to a snoozefest
    Castrum Abania's second boss went from the cool elemental mechanic to generic AoE attacks
    The Aery's last boss no longer has Estinien's RP
    Practically every boss now just jumps back to the center by itself invalidating the tank's role completely

    Duty Support has now made every required ARR to SB dungeon a McDonald's hamburger, mass-produced, streamlined, and they all taste the same.
    (36)

  2. #2
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    That dumbing down is deliberate in itself. None of these mechanics were complicated. They could have made trusts be able to do them no problem. They chose not to.
    (35)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,015
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Saraide View Post
    That dumbing down is deliberate in itself. None of these mechanics were complicated. They could have made trusts be able to do them no problem. They chose not to.
    Alternatively, SE could have chosen to make encounters play out differently with players vs. trusts. There's already a precedent for this [minor EW spoiler]:

    The Lv.89 Trial starts you out with two stacks of "Willful" if you do it with a trust. You start with none if you do it with other players.
    (7)

  4. #4
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Saraide View Post
    That dumbing down is deliberate in itself. None of these mechanics were complicated. They could have made trusts be able to do them no problem. They chose not to.
    Don't know why people call it dumbing down. Castrum Abania's second boss has more mechanics now I'm pretty sure. I do miss the elemental mechanic, but the changes as a whole on it are a weird outlier compared to the other two.
    (5)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Don't know why people call it dumbing down. Castrum Abania's second boss has more mechanics now I'm pretty sure. I do miss the elemental mechanic, but the changes as a whole on it are a weird outlier compared to the other two.
    Whatever you want to call it, there is no way it was necessary to remove the elemental tower mechanic to accomodate trusts.
    (8)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #6
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Saraide View Post
    Whatever you want to call it, there is no way it was necessary to remove the elemental tower mechanic to accomodate trusts.
    No, it was changed because average df people can't read anymore nor use any sort of thinking ("hmm everyone went to that circle, nah it's probaly nothing"). You were typically hard carrying at least one player in that fight. If a mechanic isn't immediately apparent from a visual alone, it's too hard for a story dungeon, basically.
    (0)

  7. #7
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Imagine deciding all your level design should be made for your crappy bots instead of players...

    Copperbell is a lot better now though.

    Quote Originally Posted by Jojoya View Post
    Other than being more dungeons for players to do, the Hard dungeons didn't really bring a new form of content to the game. "Hard" was just a way saying "this is intended for level cap players".

    I'm also curious about what you have in mind when you say a dungeon shouldn't just be "trash, boss, trash, boss". That's pretty much been the dungeon standard in every MMORPG I've played. Sometimes there were different routes to take but in the end they were still just "trash, boss, trash, boss".
    Hard mode dungeons had different gimmicks compared to the originals. Tam-Tara hard has a very different direction compared to normal, Wanderer's Palace Hard doesn't feature stealth and has a different main mechanic etc...
    And narratively they were interesting because it made dungeons feel less like they were frozen in time. It was cool seeing what became of them since your last time.
    (5)
    Last edited by ReynTime; 09-07-2023 at 02:57 AM.

  8. #8
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    Quote Originally Posted by Saraide View Post
    That dumbing down is deliberate in itself. None of these mechanics were complicated. They could have made trusts be able to do them no problem. They chose not to.
    If it was easy and cost effective then they would have. Clearly that would be neither, so they did what they had to do.

    And no. Shadowbringers dungeons are not "easy" for new players going through the MSQ.
    (2)

  9. #9
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,276
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Different face, but the same ranting about things that they don't really care about vibe...Gaius?
    (22)

  10. #10
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,968
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Yep, aside from much needed aesthetic upgrades, at the same time they smashed the hammer on anything that would make the duty support squirm. There was probably a development time and cost to this factor. Do we enhance the trusts to handle this and that, or just get on to the next 4 dungeons kind of planning.
    (7)

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