I have been participating in The Hunt for a while now and I love that kind of content, the idea that up to hundreds of people engange an overworld mob is just very appealing to me. But over time I have identified some areas that could be improved to get more people involved and on an equal footing. But also reduce the possibility and effect of griefing or gatekeeping for this type of game content but at the same time making it more engaging.
While this post was inspired by a recent surge of hunt "drama" on the light data center I feel like the ideas here transcend the drama and hopefully make the Hunt itself a better experience AND provide less opportunitys for griefing.
This will be quite a long list of points but I thought I post them together (even if it makes the post actually 3 posts long) instead of making a series of posts because I think having them all together provides a more coherent picture of what I think could be done to improve The Hunt.
Equal playing field
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When an S rank spawned in your area you get a message "You sense the presence of a powerful mark..." but you don't know where it is and have to go looking for it. That's the theory.
But the reality is: people use plugins (that show them in-game where the S rank spawned), or 3rd party websites (you see an image where the s rank spawned in your discord/browser/app), or are in the "right" linkshells (with in-game flag). People without those resources have a significant disadvantage.
There are two approaches that come to my mind how to give people an equal chance to participate in the hunt:
1.) Make it impossible for plugins to extract the coordinates for the S rank from the game client. This would at least reduce the inquality between plugin users and no plugin users.
However this solution suffers from a few drawbacks. The first is that the render distance for S ranks is map-wide, that means the information where the S rank is has to be somewhere in the client for it to render on the map. So it seems like the render distance probably has to become smaller or this will just be a cat-and-mouse game.
It also doesn't address that to be a really active hunter you need some 3rd party websites/apps or be in the right linkshells to get notifications about spawned S ranks that someone wants to share with other people. If we're sticking with the idea that we want to promote in-game tools for this purpose we probably need significant increases in linkshell capacity (currently ls 128/ cwls 64). Just thinking out loud a capacity of 256 or 512 (for both kinds of linkshells) could make sense.
2.) If we're stuck with the fact that plugins will be able to get the coordinates across the whole map and we cannot have a meaningful increase in linkshell members: Could it be a solution that if you're on the map that you see an icon on the map (similar to FATEs) - or at least a direction in the mini-map (similar to unspoiled/legendary nodes)? Furthermore it could also be useful if the whole world gets a chat notification (opt-in or opt-out like system messages, etc.) that an S rank spawned and on which map.
This would give people without external resources or plugins the means to more easily participate in the Hunt.
It would also be nice for A ranks/B ranks that when you're in close proximity to get a visual indicator on the map. Like with those rare FATEs in newer expansions that get only visible if you're actually very close.
Old expansion hunt marks are getting stomped
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The A ranks and S ranks for older expansion just have too few HP and don't do any significant damage. A small group or even a single person can easily kill those by themself. This will get more pronounced every time the level or item level increases. As I've understood the Hunt: the B ranks should be something you can do solo, A ranks require a few people, and S ranks require a few groups.
One idea that comes to mind is to handle them similar to FATEs, that you have to do synced. For the hunt marks I would think that an item level sync (without a level sync) would be ideal. You can use the full range of spells and abilities but your stats aren't totally over the stats of the S rank. That makes for more interesting and engaging fights. And personally I would love to have a real fight against some of those older A and S ranks!
An out of pocket idea would be to use the item level of the x.0 patch of the next expansion (still a meaningful advantage over the S rank, but you cannot stomp it anymore) except for those of the current expansion which sync to the item level of their x.0 patch. That would be:
A Realm Reborn: item level 160
Heavensward: item level 300
Stormblood: item level 430
Shadowbringer: item level 560
Endwalker: item level 560
One downside with the suggestion is that the item level sync would have to be either like for FATEs (a bit annoying) or automatic when you're in close proximity (could be surprising). I have no good idea what would feel good and be easily usable.
This item level sync could be complemented by an additional HP upscaling for A ranks and S ranks when a lot of players (say above 100) are in close proximity (or on the map). I think eureka zones Notorious monsters have a similar system. Seeing a hunt mark die in a few seconds makes the Hunt feel a brain-dead boring event instead of an actual engaging encounter.
Jumpy hunt marks
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There are some marks (looking at you Ophioneus) that like to reset themselves when they do a dash/jump. I fail to believe that this is actually "working as intended" and I think there need to be some changes so these hunt marks don't jump themselves to full HP. Or if that's not possible please don't add more S ranks that do these kind of jumps.
SS rank minions
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Remove the fact that you can fail the SS rank spawn by resetting a minion. This has lead to occurences of intentionally griefing but also for unintentional accident. There is currently a time limit in which the minions have to be engaged otherwise the event fails, why not build upon that and make the event fail in case the 4 minions haven't been slain within 5/7/10 minutes but remove the "reset fails the event" condition.
Killed S ranks
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The playerbase theory crafted the respawn timers and the respawn windows for the S ranks. This allows for educated guesses when attempting to spawn an S rank. However this requires knowing when the S rank was last killed and this is information is not available in-game. I think it would be a very handy addition if the hunt NPCs in the region actually would indicate if the S rank in the area is currently on cooldown (for example: "The hunt mark was defeated recently, it's probably recovering right know and biding it's time before it will strike again").
The intent of that message shouldn't be that the S rank will garantueed spawn, the message should just be present when the hunt mark is actually impossible to spawn (this could be some random amount of time: e.g. 24h, 48h or the full 84h for current expansion S ranks). That would give people some indication that it may be worth it to attempt a spawn, especially with some of the more time-consuming spawns (e.g. kill 300 mobs) this would be very useful information.
World travel queue
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This is a more general point, it is a secondary issue that is probably less impactful (*if* some of the aforementioned points were integrated). But it could be something that would make it a better (or at least less frustrating) experience at the moment.
Most of the time people "miss" S ranks because they are stuck in queue or have long loading times (PS4 *cough*). I'm not saying that people are entitled to getting to the S rank. But if more people could switch worlds more quickly the time spent in world transfer doesn't feel quite as bad. Waiting for 3-5 minutes in world transfer just to see the S rank die before you get there feels like a lot of time wasted and is just a bad experience.
I don't know how many people can swap worlds in a certain timeframe currently, but my best guess would be it's like 4 players each 10s. Is there no way to improve that?
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Wow, you stuck around till the end? Do you think there might be some merit to (some of) the ideas? I would welcome your feedback!