He probably should, but he won't.
I don't get what you're saying Ace. First you say you can't beat the dungeons, but you do your job right. You also say that you can hold hate just fine, but clearly you're not really being challenged by anyone...
What you neglect to understand/mention/ignore/whatever is that when you CAN hold enmity strongly, your DPS can zerg shit, and the fight is much shorter. Let's presume for a moment that you actually negate 20% more damage than a HDL Paladin (this is a gross exaggeration but I want you to understand my point, although somehow I think it will be ignored like everything else). Let's then presume that Chimera fights take about 4mins in a zerg (I've done it in less than that, but we'll round up for good measure). Then let's say your Chimera fights take 8minutes (the time it took before people maximized for 17 minutes runs. Lastly let us presume that the HDL paladin takes 2000 damage per minute, and the DEF-stacking paladin takes 20% less, or 1600 damage (these are just thrown out there numbers made large enough for example's sake).
HDL Paladin: 4minutes * 2000 dmg = 8000 damage.
DEF Paladin: 8minutes * 1600 dmg = 12,800 damage. (over 50% more for only take exactly 50% more time).
You can hash these numbers out all you want, but I think giving your argument a 20% defense modifier is a pretty big gimme for you. That said, going back to the base discussion of this thread, enmity in the current environment is required in order to allow for the other 7 players in your party to play at peak performance. The amount of enmity you wear should be scaled up as your party improves their gear through drops, melds, what-have-you.
If you are a Paladin claiming, like Ace does often, that enmity is not required to be stacked and that using DEF is "better", then chances are you are not playing with players that can or will push the envelope on damage. Feeling that the enmity stat needs to be abolished is all well and good, but get all the facts before making a decision like that. The game environment itself will be required to change, as well as inherent enmity calculations from damage, healing, etc. in order for this "stat" to be removed. That is a huge undertaking, and seeing as how SE carried this over from XI, I can't really see it going anywhere in the near future (and if not by then, then never).