Lets clarify what "Tank" is, shouldnt be rocket science, the name is its first indicator. Tanks, by nature , take (or at least they SHOULD) far less damage then any other party member. They hold hate on them selves to share its advantages with the party. Lets make no mistake, without survivability, there would be no "Tank" classes. we would just have dds and realy good whms. Tank is supposed to mitigate damage, that is what it dose, by definition, PERIOD.
Now, how dose hp out weigh damage mitigation? IT DOSENT! I mean realy, dose this realy need to be explained? even if you swaped 10 hp for mitigating 1 point of damage per hit, you just gained on that trade for any fight lasting longer then 3 minutes. Using the completly un backed claim that "defense is broken" is a way for those who already wasted a ton of time and gil on hp/enmity builds to contiue to feel justified in their gear. Listen, if you get the job doen, great, happy for you, but dont come on here preaching that its "best in slot" gear, that is your opinion and nothing more. I would suggest people to test stats thouroghly before taking anything said on the forums to heart, even what I say, Hell I would be estatic to see people test 1k def 400 vit builds, they would probably fall in love with the idea of not needing a whm every second on the fight to stay alive, but that is my opinion and I will leave it at that.
		
		
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