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  1. #11
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    Join Date
    Jul 2012
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    6
    Quote Originally Posted by Aceofspades View Post
    -.- , soo you want the party to essentially play hot potato with the boss? /facepalm. SOOOOO many things wrong with that idea, but its ok , maybe you can create a game in wich the party aspect supports that Idea, but as far as final fantasy gose , the party aspect as followed a relativly same pattern , you have a healer , a tank and a dd , each plays a vital role, the tank's role is to focus damage to itself, enmity is simply a tool to mesure how much of the mob's focus you have. If there was a way to lock in enmity, about 1/3 of the issues tanks have would go away lol.
    No, hot potato implies the players have full control over who the boss is attacking and have to pass it over. I just want bosses to attack indiscriminately. The tank/healer/dps shtick has been done to death. It's really boring never having to worry about getting hit. There should just be a class that has some skills that can direct damage to them, can mitigate damage, and can reduce the attack and magic attack of enemies, and that can be the 'tank' class.
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    Last edited by LaymanX; 07-26-2012 at 12:12 PM.