Its as much the dd's job not to rip hate from the tank as it is the tanks job to keep it. Most jobs capable of dishing out damage have access to archer - emnity abilities so it goes without saying knowing when to use them and when to restrain yourself will go a long way in not getting yourself/your party killed. Coincounter for example has an emnity reset ability and if you as a dd just mindlessly aim for the highest numbers possible without regard for everything going on around you then your going to get hurt. There will be moments where you will be able to take full advantage of your dd gear but if you were able to all the time then you may as well just be on auto pilot.
A dd's emnity scales with the lv of the enemy it it is fighting as well as it's gear the stronger the enemy becomes the less emnity a dd will be getting where as a tanks emnity will always be the same when it comes to the hate abilities its using so it works both ways even with the best gear the melee dd may be playing catch up. It doesnt help at the moment that melee dd's and even tanks are particularly fragile making it harder for Pld's to take advantage of holy succor's intended use i.e to heal others and get more emnity from doing that. Maybe SE will bring out some more materia with dual stats like emnity and vit/hp so that you can invest in both a bit.



Reply With Quote





